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Damaramu

I need an RPG........

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Just bought Growlanser Generations. It's two PS2 games in one, Growlanser II & III

I'm playing II now. fairly interesting, lots to do. It has a fun and unique combat system. While it's billed as a strat RPG, it's almost more like Grandia's system than anything else. Things move in real time, with pauses to select your characters actions from a menu. It has one of the most versatile yet simple magic systems I've ever seen. Let's say you cast generic attack spell, you can pick from different levels of the spell, then split it any way you want. Cast a level 7 fire spell and pump five into the boss while giving two to a near-death minion.

It has a very nice learning curve, and an excellent level of difficulty (hard, but you'll eventually be able to pull any difficult missions off with a little planning and patience) Having read reviews, it seems that Growlanser III has an excellent story, but not quite as good gameplay.

Either way, I may end up spending 40 hours or more on number 2, it has a ton of different endings, and a major plot branch halfway through.

Very user-friendly to cinematics haters as well,You can skip spell effects at the press of a button, turn off the annoying dialogue, and battles aren't too terribly long at all.

Both of these games are excellent. I like II a little more than III, but both have an equally enjoyable storyline. I've beaten II in around 20 hours, just went through the easy storyline, and didn't really branch off.

 

But as far as the gameplay goes I feel III is stronger. You have a lot more freedom in what you wanna do in a battle.

 

I found the voice acting to be tolerable in both. Plus when you add in the freedom you have with your character it makes for two great games.

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Guest Salacious Crumb

My favorite party from FFVI was Sabin, Edgar, Mog and Umaro.

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Guest Coffey

Shadow, Strato, Edgar & Setzer. Sometimes Locke instead of Edgar. They were the Paladin Shield/Illumina role.

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I used Strago, Locke, Sabin & Terra as my strongest group, although I used everybody except Setzer quite a bit.

 

One thing I liked storywise about the WoR was Strago's response to the party breaking up. Whereas most guys either gave up the fight or continued to do their own thing, he outright joined the Cult of Kefka. There's a hero for ya.

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Cid should always die.  If not he just stands on his bed saying he feels better like an idiot.

Cid looked like a giant Hot Dog.

IIRC, if he doesn't recover, either he dies in bed, or seems to recover but die on his feet too? I seem to remember that.

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What is Cid supposed to be wearing anyway? It's like a bulky yellow raincoat. What a stupid looking sprite. Kefka also looks really dumb in game.

 

 

I always use Setzer, Edgar, Sabin and then either Shadow, Locke, Celes or Terra.

 

 

Setzer looks so messed up in his little portriat. He is pale and has some disease or something.

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I used Strago, Locke, Sabin & Terra as my strongest group, although I used everybody except Setzer quite a bit.

 

One thing I liked storywise about the WoR was Strago's response to the party breaking up. Whereas most guys either gave up the fight or continued to do their own thing, he outright joined the Cult of Kefka. There's a hero for ya.

Um... You forgot that he was brainwashed by Kefka into joining the Cult. Like everyone else who was in it. Therefore, he's one of the few people that I understood in not being apart of the heroes, yet I thought it was really stupid as well.

 

Yes, being brainwashed to be a really campy bad guy sucks, but hey, it was at least better than say... Sabin (worst one EVAH).

 

The only people who's story's I could see being reasonable were the following:

 

Celes - She's been in a coma for a full year. Auto-excused.

Edgar - Cause he's obligated to rescue his people, and also cause Figaro will allow for travel from one contentinent to another and therefore a very important thing to recover (especially since no airship).

Terra - While I was totally against how she found "love", the story line involving her protecting those people did make sense.

Gau - The only person who actually went to somewhere to become stronger to contend against Kefka.

 

Otherwise, I was pretty upset with everyone's resolve and or storyline. If you note, I found the whole way Terra found love a cop out, because the storyline in WoR sets it up as if she needs to be in love with a single person to fully explore the meaning. Just ugh...

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What is Cid supposed to be wearing anyway? It's like a bulky yellow raincoat. What a stupid looking sprite. Kefka also looks really dumb in game.

Its a yellow labcoat that Cid is wearing. Yes, really really bad.

 

Kefka though is supposed to look like he is. He's freaking insane. How can you not love a guy who takes over the whole world looking like an absolute clown? Well, before he does anyways. He looks much more of a scary god after the fact.

 

My WoR party: Locke, Celes, Terra, Edgar

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He looks like a clown when you fight him the first time and in the art, but in the actual game his sprite looks nothing like he's supposed to. It's just this guy in like a green dress.

 

A lot of the sprites look weird. It's hard to tell what they're supposed to be wearing.

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Guest Salacious Crumb

Sabin's makes pretty good sense as he seemed to just be along for the ride more than anything. I could see him just finding something more interesting afterwards and not going after Kefka.

 

And characters like Mog and Realm aren't going to pose any kind of a threat to Kefka by themselves. I don't remember Setzer's very well.

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IIRC Setzer was never really after Kefka, he only joined the party because of Celes.

 

The character portraits were all bizarre. Every character looked very emaciated and elongated, it might have been a good thing they ended up super deformed.

 

So who else glitched their game? Nothing like throwing unlimited Atma Weapons at everyone, or equipping everyone with Economizers.

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Guest Salacious Crumb

They were trying to be real artsy with the characters for that game.

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Yoshitaka Amano did the art for the FF games up until VI (well he did conceptual art for VII, and IX I think, but Nomura did the design they based the graphics off of.

 

art229.jpg

Cloud and Aeris

art226.jpg

Tifa

cain.gif

Kain, looking like a savage.

kefka3.jpg

Evil, evil Kefka.

 

 

I like his artwork.

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Special K, that's Amano's work, right?

 

That Cloud/Aeris B&W makes me appreciate his use of color because it just doesn't look right in monochrome.

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Guest OSIcon
So who else glitched their game? Nothing like throwing unlimited Atma Weapons at everyone, or equipping everyone with Economizers.

 

The glitch (the one where you get a zillion of each weapon and item) happened to me the first time I played through the game. I was just about to go to Kefka's Tower, too. I didn't really use any of the stuff I got from the glitch because after playing through the whole game, I didn't want to just beat it cheaply.

 

. If you note, I found the whole way Terra found love a cop out, because the storyline in WoR sets it up as if she needs to be in love with a single person to fully explore the meaning. Just ugh...

 

You mean WOB, not World of Ruin right?

 

I never really go the impression that she was looking for the love of a single person. All of her mentions of "love" just deal with being loved at all. I guess I did assume before the WOR that she was talking about falling in love, but I think that is more a result of how we think about those things rather than anything the game implied. Actually, I've always just figured that was what they were going for. Terra is searching for love, but isntead of finding it in what we would consider the obvious place(s), she finds it with the orphaned kids.

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Yeah, WoB. My problem was that its a cop-out, because she's just with the kids. You never see it actually happen. That's what I mean. It was like the easy write out so they didn't actually have to bother with it.

 

I think the finding love with one person storyline fits in with her character more, and hell, Edgar was even trying to get with her at one point. He's a womanizer yet normal stuff didn't get her. That's what pissed me off, is they introduced that and immediately killed it off. Plus, even you saying the same thing as I did we were given the impression that being loved by single entity more than anything would be what she needed. Sure, the kids love her, but as a figure they can trust and respect, not in the type of love that the World of Balance was setting up.

 

That and they killed a fucking good storyline in Edgar and Terra. Inexcusible waste of an opportunity to make something great.

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I've really been wanting to play Final Fantasy III/VI for the longest time. I still have 3 or 4 unfinished or unopened RPGs, but I may just start the game on an emulator soon. I've never played much of the FF series since I haven't been into RPGs too long, I don't have a PS2, and my SNES needs replaced.

 

Would it be worth it playing the game on an emulator, or should I wait and get Final Fantasy Chronicles with FFVI and Chrono Trigger? Or maybe even the cart?

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The preferred method is playing it on the good old SNES, of course. But if you don't have the hundreds of dollars it'd take to buy a working machine & copy of the game off Ebay, and you don't have a PS2, well then fire that there emulator up.

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I do have a PS1, so I could play Chronicles. The main thing I'm worried about with an emulator is the fact that I may have to reinstall Windows after a certain member of my family allowed a crippling Trojan horse virus into my system.

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Ah. Then I would suggest going the PS1 Chronicles route. FFVI and Chrono Trigger are too good a combo to miss if you've never played either.

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Chrono Trigger is amazing. I played it before I even got into RPGs and loved it. I quit, however, after 6-10 hours when I fought the kid(s?) inside the cave. I sold the game for $65 on GameFAQs, seeing as how I got it solely to make a profit (traded F-Zero X which I got free for CT).

 

I don't know if the PS1 versions were up to par with the SNES editions, but for $15, I may as well take my chances.

 

Just so I have an idea of what I'm getting into can anyone tell me roughly how long each game takes to finish?

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New Game + CT is really quick, though.

 

The only problem with the Chronicles/Anthology are the loading times. It's a bit annoying on CT (a second or two before and after battles, mainly), but they're longer on FFVI.

 

I don't recall Fast Loading on PS2s working too well either.

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Guest Salacious Crumb
New Game + CT is really quick, though.

 

The only problem with the Chronicles/Anthology are the loading times. It's a bit annoying on CT (a second or two before and after battles, mainly), but they're longer on FFVI.

 

I don't recall Fast Loading on PS2s working too well either.

Fast load fucks the battles up if I remember correctly.

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If you really want to, I'd buy Chronicles/Anthology and then dl the ROMs. Those loading times pissed me off in CT, and if they're even worse in FFVI, no thank you.

 

One thing I like about FFVI is it's actually fun to get your characters uber the second time you play through it. Most games I don't like doing this. (P.S. I actually got super powerful in FFX-2, because I liked the combat in that game, if not the lame story.)

 

 

Are there any good shareware RPGs out there? i knew a guy in college who made a pretty servicable RPG with RPGmaker, you'd think there'd be a few. Especially seeing some of the pretty darn good AGS games I've played.

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Are there any good shareware RPGs out there? i knew a guy in college who made a pretty servicable RPG with RPGmaker, you'd think there'd be a few. Especially seeing some of the pretty darn good AGS games I've played.

RPG Maker, damn, haven't heard that game's name in quite a while. While I loved the concept of a build-your-own-RPG, I thought the game's engine left a lot to be desired. It was just too friggin complicated to set everything up from scratch like they made you do, especially when there was really no guidebook or anything to help suggest how to make your game not suck. All of the tricky stats-balancing stuff that takes months or years for real programmers to do was left for you to just guess at, invent some numbers, and hope it came out okay. It was way too easy to make your characters too strong or too weak, to make magic spells that were useless or omnipotent, to make monsters laughably easy to defeat or impossible to beat no matter how strong you were. Really really frustrating, which is too bad, cuz if the process was easier I would've wasted years of my life churning out endless RPGs. Plus the Genesis-like graphics were really fucking lame considering that it came out at about the same time as FFIX.

 

I heard there was a sequel to it, did anyone play that?

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