Special K 0 Report post Posted May 3, 2005 3 LucasArts adventures are getting on my list. Share this post Link to post Share on other sites
Renegade 0 Report post Posted May 3, 2005 Well I managed to do my list pretty easily, need to add the descriptions and I should be finished some point tommorow. Share this post Link to post Share on other sites
chaosrage 0 Report post Posted May 3, 2005 To me, Wind Waker is the Mario Sunshine to Ocarina's Mario 64. Good game, superior in some ways, but introduced a few nagging gripes, making it overall not at satisfying. Let be known that I *love* Wind Waker's visual style, too. I agree with that first sentence. To me, Mario64 and Ocarina are two games along with FF7 that were really good and revolutionary when they came but don't hold up too well over time. Going back to Mario64 after Sunshine, the camera angles are more annoying, there's much smaller worlds, the control isn't as good, there's less moves, there's none of the obstactle course stages. (By far, the thing I liked the most about any of the 3D marios. I'd buy a game of just those.) Even if you compare it only to N64 games, Conker's world looks gigantic on side of Mario64 where you're always in a small closed off square area. The same thing goes for Zelda64, the world is small as hell. And half the world was just a giant field where nothing was happening. The original Zelda blew me away when I was a kid, because the world was huge and you could go EVERYWHERE and there was something to do in every screen. You could burn a random bush and find a hidden shop, bomb a boulder in the middle of nowhere and find the entrance to a dungeon. That sense of exploration has never been matched IMO on any game, but Wind Waker certainly tried. Personally I loved the sailing, it was my favorite part of the game. I thought it worked because instead of being like the Z64 overworld, it gave you the impression that it wasn't just a bunch of space between levels in a hubworld. There was usually something going on, and practically every screen had some secret in it. Outside of the that, the gameplay and dungeons were pretty identical. Just improved upon. Share this post Link to post Share on other sites
Special K 0 Report post Posted May 4, 2005 I too liked the sailing and exploration in Wind Waker. COuld have been balanced with a couple more dungeons, but c'est la vie. Also if the boat just went, like 20% faster.... Share this post Link to post Share on other sites
Anya 0 Report post Posted May 4, 2005 If you don't mind, I'm going to get lazy with my descriptions. I am not a good writer and I'm finding it difficult to come up with a paragraph for some games. Sometimes I've said all that needs to be said in a couple sentences. I've also got work this week and a bunch of doctor's appointments. Share this post Link to post Share on other sites
The Niggardly King 0 Report post Posted May 4, 2005 You could always do what I do when I'm feeling lazy and trying to explain something I liked... one sentence explanations! Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 I agree with that first sentence. To me, Mario64 and Ocarina are two games along with FF7 that were really good and revolutionary when they came but don't hold up too well over time. Disagree. I feel Final Fantasy VII did absolutely nothing revolutionary except bringing high production values to an RPG. Going back to Mario64 after Sunshine, the camera angles are more annoying, there's much smaller worlds, the control isn't as good, there's less moves, Better camera is a definite Sunshine plus, but I find the control to be nearly as good, Mario has LESS moves in Sunshine than he does in Mario 64, if you take away the jet pack (some of the SM64 were replaced by the water pack functions). He can't crouch, crawl, punch or kick, grab, long jump. Many of the moves that do return in Sunshine you almost never use. there's none of the obstactle course stages. (By far, the thing I liked the most about any of the 3D marios. I'd buy a game of just those.) Myself and virtually everyone else I know that played the game *hated* those. Oh, they were in Mario 64. They were the Bowser stages. They were a pain in Sunshine, because you not only had to re-enter the stage itself, but you had to then make your way over to the secret entrance. You fall and die? Re-enter the stage, re-enter the secret entrance. Not a problem early on, but a complete pain later on. Even if you compare it only to N64 games, Conker's world looks gigantic on side of Mario64 where you're always in a small closed off square area. Having never played Conker, I can't follow you exactly. But I'm reminded of DK64, where the worlds were huge...and boring. While in SM64 you actually need to play with every nook and cranny of the smaller worlds you're giving (and by that, I don't mean collecting crap). The same thing goes for Zelda64, the world is small as hell. And half the world was just a giant field where nothing was happening. Plenty of the dungeons were large and cavernous, compared to the claustrophobic 2D Zelda dungeons, and overall the dungeons were longer (and there were more of them) than in Wind Waker. How about that vast ocean in Wind Waker where nothing was happening? Personally I loved the sailing, it was my favorite part of the game. I thought it worked because instead of being like the Z64 overworld, it gave you the impression that it wasn't just a bunch of space between levels in a hubworld. There was usually something going on, and practically every screen had some secret in it. Not a whole heck of a lot more went on on that ocean versus OOT's field, and tedious fetch-questing doesn't mean a lot was going on. WW seemed like a really, really tiny planet, compared to OOT's Hyrule and it's surrounding areas. At least OOT's fetch-questing was basically completely optional. No, you didn't need the giant's wallet, the Big Goron's Sword, or any of that other junk, but you could go for if you wanted. Yeah, you could buy the adult tunics ahead of time if you wanted, subverting the usual linear progression, but that's if you spent a lot of time fetching before then. In Wind Waker, YOU ABSOLUTELY MUST look for all of the Triforce pieces to to finish the game. Share this post Link to post Share on other sites
Anya 0 Report post Posted May 4, 2005 Zelda has such boring combat. It needs better fighting and better story. The story is horrible. Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 Zelda has such boring combat. It needs better fighting and better story. The story is horrible. The irony speaks for itself. Share this post Link to post Share on other sites
mister foozel 0 Report post Posted May 4, 2005 Seeing Smackdown Here Comes The Pain in that first list is what makes it worthless for me, The second list is a lot more in depth though Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 Seeing Smackdown Here Comes The Pain in that first list is what makes it worthless for me, The second list is a lot more in depth though Yeah. 2nd list isn't perfect, but it's fine enough and more objective, fair, and accurate than what we're likely to come up with. I'm participating grudgingly. I wonder if I should include any wrestling games at all, but if I do, it won't be any of the mediocrity Yukes has churned out Stateside. Share this post Link to post Share on other sites
Lightning Flik 0 Report post Posted May 4, 2005 If you don't mind, I'm going to get lazy with my descriptions. I am not a good writer and I'm finding it difficult to come up with a paragraph for some games. Sometimes I've said all that needs to be said in a couple sentences. I've also got work this week and a bunch of doctor's appointments. Um... I said at most do up a paragraph. A simple little dity will suffice as well. And geezus... I have a feeling I'm going to be the last person getting their respective list done... >_< Ugh... Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 If you don't mind, I'm going to get lazy with my descriptions. I am not a good writer and I'm finding it difficult to come up with a paragraph for some games. Sometimes I've said all that needs to be said in a couple sentences. I've also got work this week and a bunch of doctor's appointments. Um... I said at most do up a paragraph. A simple little dity will suffice as well. I'm probably going to overkill it. Oh, and considering that for me, making the list is going to be the hardest part, and I haven't done that (got most of the games, but nixing/adding a lot, THEN I've got to order it), don't bet on being last. Told ya I may need to ask for an extension. Not that you'll see too many surprises. I wear a lot of my biases on my sleeve. Share this post Link to post Share on other sites
{''({o..o})''} 0 Report post Posted May 4, 2005 I doubt anybody else is going to toss out Chakan besides me. Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 I doubt anybody else is going to toss out Chakan besides me. CHAKAN, THE FOREVER MAN!! *sad we'll never see that DC sequel* Share this post Link to post Share on other sites
{''({o..o})''} 0 Report post Posted May 4, 2005 Man, kick me when I'm down. Share this post Link to post Share on other sites
Guest OSIcon Report post Posted May 4, 2005 Zelda has such boring combat. It needs better fighting and better story. The story is horrible. Can't wait to see this list..... Share this post Link to post Share on other sites
Guest JebusNassedar Report post Posted May 4, 2005 If you don't mind, I'm going to get lazy with my descriptions. I am not a good writer and I'm finding it difficult to come up with a paragraph for some games. Sometimes I've said all that needs to be said in a couple sentences. I've also got work this week and a bunch of doctor's appointments. Um... I said at most do up a paragraph. A simple little dity will suffice as well. And geezus... I have a feeling I'm going to be the last person getting their respective list done... >_< Ugh... If it makes you feel better, my computer horfed before I saved after the last writeup. So I'm at 16 again. Share this post Link to post Share on other sites
Matt Young 0 Report post Posted May 4, 2005 My top 5: 1. Shaq-Fu 2. E.T. 3. Barbie Horse Adventures 4. WCW Thunder 5. Super Noah's Ark 3-D Just kidding, of course. Sadly, though, I own 3 of those games. My top 5 titles are the only ones I'm sure about as far as where they go on the list. I know they're my 1-5, but I don't know in which order they should be ranked. I have another question, so I'll just come out with it here, even though it may give away one of my choices. I'm a DDR newbie, and I only have Ultramix 2. I can't distinguish between a lot of the home versions and especially the many arcade versions, but I feel that the game deserves a spot on the list since it's incredibly fun, works as an effective fitness tool, and is ridiculously popular with people from many different walks of life. Do I list Ultramix 2 or just DDR in general? Sorry for giving away a probable choice, but I wasn't sure how to take care of that, and I posted it rather than PMing since I wouldn't doubt that others have the same problem with other games that have many incarnations with small changes. Share this post Link to post Share on other sites
Scroby 0 Report post Posted May 4, 2005 Holy shit am I late on this topic or what? Sorry people, I didn't even want to look at the lists becaue I had a feeling they were gonna be pretty bad. But anyways, I'm looking forward to your choices for the Top 30, I would ask to get in on it but I don't play any RPG games except Legend of Dragoon and Super Mario RPG (that was a fun game) and I would choose games I had/have the most fun while growing up and recently and I didn't/don't play that many games that were only released for Sony systems But if I could make a few suggestions... -Contra -Maniac Mansion -Super Mario RPG (through I may get a backlash on this) -Conker's Bad Fur Day (Very fun, frustrating, mindless killing, and puzzle solving game) -Tetris -Doom -Halo -Grand Theft Auto 3 -Super Mario 64 -Final Fight (not groundbreaking but I had fun with this game) -Zelda: Ocarina (sp?) of Time - Zelda: Link To The Past (Best Zelda game) -Pit Figher (j/k) - Ghost and Goblins.... Ghosts and Goblins had good controls, it was just hella hard and your enemies were far better at maneuvering than you. I completely agree with you about this, the baddies basically all rushed you and took a lot of damage, remember the fuckers with the tatto hearts on their arm...yeah they weren't fucking around. -Castlevania - Goldeneye and I'm basically tapped out on games right now. Good Luck on making that list guys, I look forward to seeing it. Share this post Link to post Share on other sites
chaosrage 0 Report post Posted May 4, 2005 Better camera is a definite Sunshine plus, but I find the control to be nearly as good, Mario has LESS moves in Sunshine than he does in Mario 64, if you take away the jet pack (some of the SM64 were replaced by the water pack functions). He can't crouch, crawl, punch or kick, grab, long jump. Many of the moves that do return in Sunshine you almost never use. Well don't take away the jet pack. Punching, kicking, and crawling was useless but the jet pack changed the way you played so much and worked so smoothly into the old controls, I found it really had to go back to the way it was. Plus it was nice that if you fell off a ledge in the main world, you got a second chance. You didn't always have to worry about your footing on the ledges, if you made a mistake or got a crappy camera angle (the camera was your worst enemy in Mario 64), you didn't have to start the level over again thanks to the jet pack. Having never played Conker, I can't follow you exactly. But I'm reminded of DK64, where the worlds were huge...and boring. While in SM64 you actually need to play with every nook and cranny of the smaller worlds you're giving (and by that, I don't mean collecting crap). Shrug, I thought Mario64's worlds were small and boring. Boring because you had to keep going over the same small area again and again. Sunshine was the same way with investigating every nook and cranny, it just had larger worlds to do it in. And please tell me why you played DK64, a game considered to be average by everyone, and you missed out on Conker, a game that's widely considered to be one of the best games of the N64/PS era? (IGN gave it a 9.9) Get a Project N64 emulator and download the rom before you make your Top 30 list. Myself and virtually everyone else I know that played the game *hated* those. Oh, they were in Mario 64. They were the Bowser stages. They were a pain in Sunshine, because you not only had to re-enter the stage itself, but you had to then make your way over to the secret entrance. You fall and die? Re-enter the stage, re-enter the secret entrance. Not a problem early on, but a complete pain later on. Don't die? It's not like you don't get enough 1-ups. I didn't think it was a big deal. On older games, if you would have used all your lives on something like that you would've had to start from the beginning of the game, not just the level. I had so much fun with those I did all those secret stages again with the 40 second time limits while having to collect red coins. It was hard (which is a good thing!) but not imo frustratingly hard on the level of something like F-Zero GX story mode. Plenty of the dungeons were large and cavernous, compared to the claustrophobic 2D Zelda dungeons, and overall the dungeons were longer (and there were more of them) than in Wind Waker. The dungeons were longer because they required more back tracking. I don't know if they were actually larger. Zelda dungeons are supposed to be a little claustrophobic. It's when the overworld is claustrophobic you have a problem. WW could have used about two more dungeons, but I spent a lot of hours on the game. When I beat it, I felt satisfied. Hey, at least it actually had a final dungeon instead of just a staircase. Not a whole heck of a lot more went on on that ocean versus OOT's field, and tedious fetch-questing doesn't mean a lot was going on. WW seemed like a really, really tiny planet, compared to OOT's Hyrule and it's surrounding areas. Well I don't get that at all. How could WW seem like a tiny planet when it was about 50 times the size of Ocarina's world. Granted, most of it was ocean, but that's still much more area you have to explore. At least OOT's fetch-questing was basically completely optional. No, you didn't need the giant's wallet, the Big Goron's Sword, or any of that other junk, but you could go for if you wanted. Yeah, you could buy the adult tunics ahead of time if you wanted, subverting the usual linear progression, but that's if you spent a lot of time fetching before then. In Wind Waker, YOU ABSOLUTELY MUST look for all of the Triforce pieces to to finish the game. That's exactly it. I didn't do any of that other junk, I didn't get the Big Goron sword because you don't have to get it. It's a waste of time. Why go around collecting skulltulas after you got the giant's wallet? I think you might have missed the point that I don't just want lots of special things outside the main game. I want it as part of the main game. I want it where you have to do it. I loved how Wind Waker just threw you out on an uncharted giant ocean a few hours into the game and said "GO!" I want it to be a real adventure. Like the original Zelda. It's a throwback to that. The old man gave you a sword, then said "Get the fuck out of my cave" and that was it. Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 Well don't take away the jet pack. Punching, kicking, and crawling was useless but the jet pack changed the way you played so much and worked so smoothly into the old controls, I found it really had to go back to the way it was. Plus it was nice that if you fell off a ledge in the main world, you got a second chance. You didn't always have to worry about your footing on the ledges, if you made a mistake or got a crappy camera angle (the camera was your worst enemy in Mario 64), you didn't have to start the level over again thanks to the jet pack. The loss of melee attacks, the ability to stop quickly and climb up steep inclines, the ability to grab and throw enemies--don't think they're useless, personally. The only times you had to worry about your footing on the ledges in Sunshine was the obstacle course stages. Where you didn't have your jet pack, remember? It's a moot argument. You could fall of the edges of stages and die in Mario 64, but that was a rare concern, except for in the Bowser stages. Losing the flight cap in Sunshine was also a disappointment. Yeah, you could only use it in a handful of stages, but it was great fun. The water pack doesn't really provide that. By the way, speaking of the camera---why is it that you can't get a decent camera perspective for shooting the water cannon? Any behind-the-back perspective is either angled to the left or angled to the right. Rather annoying when you have to shoot something at any distance. Besides that, the spraying/cleaning stuff constantly is tedious and boring. Especially when more muck is piling around behind you, and enemies pop out of it to jump on your back. *But* to get a decent shot at your enemy, you have to take a camera angle that prevents you from seeing them. Weak. Wish I could just punch those little pests out. Shrug, I thought Mario64's worlds were small and boring. Boring because you had to keep going over the same small area again and again. Sunshine was the same way with investigating every nook and cranny, it just had larger worlds to do it in. And please tell me why you played DK64, a game considered to be average by everyone, and you missed out on Conker, a game that's widely considered to be one of the best games of the N64/PS era? (IGN gave it a 9.9) Get a Project N64 emulator and download the rom before you make your Top 30 list. If I did that right now, I wouldn't get far enough into the game to adequately judge it, get everything done I needed to this week, and still make and submit my list. Plus, it seemed to fall into the category of games that were praised in its time but never talked about now. An IGN numeric rating doesn't really mean squat, by the way. Plus, there's the irony of you using website reviews, when pretty much no games "journalist" of note on the planet is going to put WW and Sunshine in the same league as OOT and SM64. Including the list compiled by IGN themselves. right here: http://top100.ign.com/1-10.html Where's Conker? Where is it? Ah yes--#46. I see where you're coming from with your other arguments, and based on your tastes, yeah, I get why you prefer them. I just don't, and I'm not alone. For the record, during it's time many magazines gave critical acclaim to Dk64, which I saw through when I rented it. Later reviews, and retrospectly, they haven't been so kind to it. Conker came out when the N64 was on life support, so I missed it, as did plenty others. Perhaps that's a big reason it is overlooked on these lists, but considering it's getting ported to X-Box, not too likely. However, Rare's confidence that a 4 year old game will be good enough for a new release certainly seems to be a positive in its favor--but then again, Rare also gave us the awful new Starfox games and Grabbed by the Ghoulies. That's exactly it. I didn't do any of that other junk, I didn't get the Big Goron sword because you don't have to get it. It's a waste of time. Why go around collecting skulltulas after you got the giant's wallet? I think you might have missed the point that I don't just want lots of special things outside the main game. I want it as part of the main game. I want it where you have to do it. I loved how Wind Waker just threw you out on an uncharted giant ocean a few hours into the game and said "GO!" I want it to be a real adventure. Like the original Zelda. It's a throwback to that. The old man gave you a sword, then said "Get the fuck out of my cave" and that was it. Fair enough, but the way they were executed in WW seemed to me as somewhat lazy and tedious. And I would agree if that ocean let you physically dive down into and explore the area you were in, but it didn't, and that would have been a bit unreasonable anyway. I see lots of water, and some of it has junk underneath it. A little different than a sprawing countryside in the original Zelda, filled with houses, trees, caves, bombable areas all around, and enemies. That being said, you're a fine devil's advocate. This is pretty much a circular argument at this point. Share this post Link to post Share on other sites
chaosrage 0 Report post Posted May 4, 2005 The only times you had to worry about your footing on the ledges in Sunshine was the obstacle course stages. Where you didn't have your jet pack, remember? It's a moot argument. If you missed a step on the tightrope, normally you'd have to go a long way back up if it wasn't for the jetpack. Also the controls just feel better with the jetpack, don't you think? You could fall of the edges of stages and die in Mario 64, but that was a rare concern, except for in the Bowser stages. Like hell it was. I still have nightmares about the clock stage. I can't count how many times I've done something like just walk off the top of a mountain by accident. Or tried to do a triple jump over a big gap only to end up flying off a cliff. That's not a problem with Sunshine except for the obstacle course areas. (Which are tiny boards that give you a 1-up every time, and places where you're supposed to be concentrating 100% on the jumping) If I did that right now, I wouldn't get far enough into the game to adequately judge it, get everything done I needed to this week, and still make and submit my list. Flik, I'd like to request for the date of the final list to be moved back so all the members of the panel can have time to go through Conker. An IGN numeric rating doesn't really mean squat, by the way. Plus,there's the irony of you using website reviews, when pretty much no games "journalist" of note on the planet is going to put WW and Sunshine in the same league as OOT and SM64. Including the list compiled by IGN themselves. right here: http://top100.ign.com/1-10.html Yeah, I might be in the minority when it comes to Mario and Zelda but I'm not in the minority about Conker. Anyway, it seems like the main reason they put OOT and SM64 so high on that list was because they were revolutionary. I mean, look at this quote. "The more recent Majora's Mask and Wind Waker sequels come close, but it's Ocarina of Time that has influenced the genre more than any other game." (Plus aren't they putting it in the same league by saying it comes close?) If you go to their review for Wind Waker, it says "everything from the way in which Link is maneuvered to the lock-on battle camera and the very way players can assign individual items like the boomerang and hookshot to specific buttons is all almost identical to Ocarina of Time -- a good thing. The biggest difference in this regard is that there have also been a number of tweaks and improvements to just about every area." Although they talk about the fetch quests later on. If you go to the Mario Sunshine review, "There are about a dozen or so of these secret stages, and you'll even find some cleverly hidden in the hub world. Thanks to their retro-style and straight-up platforming, the experiences will become some of your favorite in the game." "If Super Mario 64 is one of your favorite games, then I'm confident Super Mario Sunshine will be added to that list." "The addition of the "FLUDD" waterpack to the near flawless Mario 64 controls is a stroke of genius -- especially when your new device gets taken away in certain levels and you're forced to adapt and pay attention to precise jumping. " If you just go by the reviews, it looks like they agree with me more than you. Edit: Oh and Game Informer, "The Wind Waker blows every Zelda game out of the water and stands as the video game event of a lifetime. It’s an absolute necessity for anyone who considers themselves a gamer." "The only problem that I have with Super Mario Sunshine is purely of the mechanic nature. The quest itself has no flaws. It’s that good." "Mario Sunshine is my new vice, and my favorite title in the series." Share this post Link to post Share on other sites
{''({o..o})''} 0 Report post Posted May 4, 2005 Really, basing an arguement off the reviews of others is kind of silly. Share this post Link to post Share on other sites
AndrewTS 0 Report post Posted May 4, 2005 If you missed a step on the tightrope, normally you'd have to go a long way back up if it wasn't for the jetpack. Also the controls just feel better with the jetpack, don't you think? There weren't really any tightropes, so kind of a moot argument. And you mean missed a step between tightropes, right? It's pretty hard to fall off one once you're on it. Believe me, I like a lot of the features the jetpack offers, but some of them seem redundant compared to some of the nixed SM64 moves. Like hell it was. I still have nightmares about the clock stage. I can't count how many times I've done something like just walk off the top of a mountain by accident. Or tried to do a triple jump over a big gap only to end up flying off a cliff. That's not a problem with Sunshine except for the obstacle course areas. (Which are tiny boards that give you a 1-up every time, and places where you're supposed to be concentrating 100% on the jumping) The big gaps usually require long jumps, not triple jumps. Plus, you can do two *tiny* hops and then a triple jump without moving very far ahead. It's like the only way to get to that pink Bob-omb in Wet-Dry World. Falling off the level in the regular worlds rarely happened to me, but sometimes firing those cannons perfectly would be pretty frustrating. I'd sometimes overshoot a ledge and fall to my death. Oh well. *I* Yeah, I might be in the minority when it comes to Mario and Zelda but I'm not in the minority about Conker. Anyway, it seems like the main reason they put OOT and SM64 so high on that list was because they were revolutionary. I mean, look at this quote. "The more recent Majora's Mask and Wind Waker sequels come close, but it's Ocarina of Time that has influenced the genre more than any other game." (Plus aren't they putting it in the same league by saying it comes close?) By that I meant calling them equal to or greater. It's very rare to see that. If you go to their review for Wind Waker, it says "everything from the way in which Link is maneuvered to the lock-on battle camera and the very way players can assign individual items like the boomerang and hookshot to specific buttons is all almost identical to Ocarina of Time -- a good thing. The biggest difference in this regard is that there have also been a number of tweaks and improvements to just about every area." Although they talk about the fetch quests later on. If you go to the Mario Sunshine review, "There are about a dozen or so of these secret stages, and you'll even find some cleverly hidden in the hub world. Thanks to their retro-style and straight-up platforming, the experiences will become some of your favorite in the game." "If Super Mario 64 is one of your favorite games, then I'm confident Super Mario Sunshine will be added to that list." "The addition of the "FLUDD" waterpack to the near flawless Mario 64 controls is a stroke of genius -- especially when your new device gets taken away in certain levels and you're forced to adapt and pay attention to precise jumping. " If you just go by the reviews, it looks like they agree with me more than you. In other words, slight improvements. Slight improvements to the basic mechanics and gameplay do not an overall superior game make. Bully for them for liking the special courses. Not that I actually care even if they came out and said that they felt both games were unquestionably superior. Edit: Oh and Game Informer, "The Wind Waker blows every Zelda game out of the water and stands as the video game event of a lifetime. It’s an absolute necessity for anyone who considers themselves a gamer." "The only problem that I have with Super Mario Sunshine is purely of the mechanic nature. The quest itself has no flaws. It’s that good." "Mario Sunshine is my new vice, and my favorite title in the series." Game Informer is shit. Really, basing an arguement off the reviews of others is kind of silly. Yup. But if he's going to tell me about the rating so-and-so gave a game, I'll be glad to point out the obvious contradictions. That being said, Conker is on my N64 to-get list, but I've been having a hard time finding it. Share this post Link to post Share on other sites
Guest JebusNassedar Report post Posted May 5, 2005 Well, since I almost agree, I figure I'd voice why I dislike 90% Legend of Zelda. Mow, I realize that to many people, Action RPGs are great fun! They combine simple gameplay with story, magic, and mysticism (Or firearms, in some cases.) to make a nice little package that satiates most gamers needs. My problem with Action RPGs are they just are not any fun for me, and Legend of Zelda is the innovater. Now. I say 90% because I admit that I had a LOT of fun with Zelda II, as it is a truly remarkable game that is an RPG with action elements. When an Action RPG is done with RPG first, action second, I can enjoy it. Star Ocean, Tales of Phantasia, and games of that type are games I have a LOT of fun with. However, when an Action RPG is doen, most of the time, it's Action first, and the actual plot looks ridiculous at times. I was not able to enjoy Ocarina of Time, or Link to the Past, because of the way the story was told. Conversely, I was able to enjoy Star Ocean and ToP because of how the story was featured, with the action parts of the game being something on the side almost, which is how I would make an Action RPG. Obviously, my opinion is not the majority opinion, but it is mine. As far as Wind Waker goes, I didn't play all the way through it, but I LOVE the visual style, but not so much the gameplay. The camera is kind of problematic at times, so that was upsetting. I figure it's a game like a recent Fire Pro, like D or Z. They're great if you like the series. If you don't, there's nothing there that's gonna change your mind. My brother read that post and pointed out how fanboyish I got over Castlevania: Symphony of the Night when it first came out. So, I apologize. Turns out you can do an Action RPG with more emphasis on Action and have it turn out just fine. Share this post Link to post Share on other sites
Damaramu 0 Report post Posted May 5, 2005 That first list was awful. I mean had they played very many games from before 2000? Share this post Link to post Share on other sites
chaosrage 0 Report post Posted May 5, 2005 In other words, slight improvements. Slight improvements to the basic mechanics and gameplay do not an overall superior game make. But that's the only time in the review they compared the two games. If they thought the 64 game was so much better, wouldn't they say they were disappointed in the review? Instead, they just talk about how great it was and how the gameplay was mostly identical but with improvements in every area. That sounds to me like they think it's at least equal. Especially for Sunshine due to the fact that they loved the secret stages. Game Informer is shit. Every mag and website is shit though since Next Gen died. Except for IGN. But if he's going to tell me about the rating so-and-so gave a game, I'll be glad to point out the obvious contradictions. And I'll point out that there isn't any. That being said, Conker is on my N64 to-get list, but I've been having a hard time finding it. Just look for the rom on Kazaa or Ares. Share this post Link to post Share on other sites
{''({o..o})''} 0 Report post Posted May 5, 2005 You're a silly man. Share this post Link to post Share on other sites
razazteca 0 Report post Posted May 5, 2005 Game Informer is the free magazine you get when you join the Gamestop buyer club, right? Share this post Link to post Share on other sites