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ragingfear79

Smackdown VS Raw 2006

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Not gonna happen..... they'll both have ratings in the upper 80s to low 90s... I think Benoit had a rating of 91 in SvR.

 

Every time I look at that Hart Foundation picture, I get a little sad. Three out of the five are dead.

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That's some lazy programming that Yukes did with Richards.

 

-They fucked up the color scheme of his trunks by making them white with the pink "SR" initials instead of the other way around like they were on TV earlier this year.

-No wristbands?! WTF?! This is almost as bad as when they didn't include them for Edge on SVR last year.

-The Stevenkick is done with the left leg? Have Yukes been paying attention to WWE TV much at all this year, besides the fact that they put him on Smackdown, which is the brand he's currently on after the late-night trade back in July?

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I was hoping they'd make the Stevie-T either not auto-pin, or they'd finally include a feature so that moves only pin if you want them to.

 

Apparently they just gave him a regular Double Arm DDT, which will probably be Foley's crappy fall-on-my ass version.

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I was hoping they'd make the Stevie-T either not auto-pin, or they'd finally include a feature so that moves only pin if you want them to.

 

Apparently they just gave him a regular Double Arm DDT, which will probably be Foley's crappy fall-on-my ass version.

 

It's actually been a while since Stevie's done the Stevie-T. Though auto-pin moves should still be optional, which would make it useful in tag team matches so that an opposing tag team partner doesn't break up the pin every time. At least then I could still hit my finisher and then knock the other partner off the apron. :D

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Not the best Stevie design, but honestly, I'm just happy that the guy in in the game.

 

What? I'm a Stevie mark.

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-No wristbands?! WTF?! This is almost as bad as when they didn't include them for Edge on SVR last year.

 

Heh. Remember Snuka wearing boots in HCTP?

 

Before they get to stuff like the Steviekick, I'd rather they fix stuff that's been around since the freaking PS1 days. Just for an example, hello Yakuza Kick and flying moves where the character flies toward the middle of the ring instead of the actual opponent. Fucking lazyasses.

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-No wristbands?! WTF?! This is almost as bad as when they didn't include them for Edge on SVR last year.

 

Heh. Remember Snuka wearing boots in HCTP?

 

Before they get to stuff like the Steviekick, I'd rather they fix stuff that's been around since the freaking PS1 days. Just for an example, hello Yakuza Kick and flying moves where the character flies toward the middle of the ring instead of the actual opponent. Fucking lazyasses.

 

Snuka actually wore boots later in his WWE career (early 90's, I think), at least. Of course, he had also grown facial hair, too.

 

I also hate the Yakuza Kick in the Smackdown series. It doesn't connect too well like it does in indy wrestling.

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they need to change a lot of moves, esp the tae kwon do ones, they have looked the same since smackdown 2 which is pretty horrible.

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Guest Zarock

I absolutely hated auto-pins for the aerial moves because it meant that during ladder/cage/etc. I could never do the Five-Star Frog Splash. That and the Diving Moonsault were infuriating.

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yeah i know, in hctp they didnt have a single moonsault that didnt follow up into a pin, is rather annoying indeed.

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Considering that the majority of those who use and have used the moonsault usually go right into the pin, I don;t understand the bitching.

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Guest Zarock
Considering that the majority of those who use and have used the moonsault usually go right  into the pin, I don;t understand the bitching.

 

Like I said, it's because Ladder/Cage/Table/etc. matches become a real pain with guys with the Moonsault/Five-Star Splash/etc. It'd be a lot better if they just did two separate moves ("Diving Moonsault"/"Diving Moonsault Pin" for example), or just enabled a feature to take the auto-pins off, as was mentioned.

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Lazy lazy... it's basically her DoR 2 model. Well, same outfit anyway. I also saw a picture of her wearing the title... wonder what that's all about. A women's season mode?

 

The outfit doesn't bother me at all since she's worn that particular outfit most of the time pre-injury. I rarely, if at all, use the girls anyway.

 

I agree with everyone about the automatic pinning moves too for all the same reasons. It's really frustrating.

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Yeah, but who needs that? Yukes is throwing in the sleeper spot that hasn't been used prominently for about 6 years. This'll be even better than when they added shoving matches to SvR. Yukes is sooo on the cutting edge, by SvR2K7 we should be able to pie face a stunt granny.

 

Each of the developers THQ has work on WWE games strive long and hard to wallow in utter mediocrity. Well, except for Studio Gigante, who even with THQ's waist-high standards, drowned regardless.

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-No wristbands?! WTF?! This is almost as bad as when they didn't include them for Edge on SVR last year.

 

Heh. Remember Snuka wearing boots in HCTP?

 

Before they get to stuff like the Steviekick, I'd rather they fix stuff that's been around since the freaking PS1 days. Just for an example, hello Yakuza Kick and flying moves where the character flies toward the middle of the ring instead of the actual opponent. Fucking lazyasses.

 

Snuka actually wore boots later in his WWE career (early 90's, I think), at least. Of course, he had also grown facial hair, too.

 

I also hate the Yakuza Kick in the Smackdown series. It doesn't connect too well like it does in indy wrestling.

 

If that's the Snuka they were going for, it's still retarded. That's not the version everyone knows.

 

Yeah, there's just little impact to the Yakuza Kick. About as much as one of the weaker clotheslines.

 

Options for pin moves was another great thing about the AKI games. Like with the Dragon and Tiger Suplex, there were bridge and release versions of each. Speaking of, why the hell is it when you go for one of those in SD, the opponent gets up before you do?

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Lazy lazy... it's basically her DoR 2 model. Well, same outfit anyway. I also saw a picture of her wearing the title... wonder what that's all about. A women's season mode?

 

That would get boring. Fast.

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Also, for Legends.. I'd actually like to see Yokozuna. Creating him as a CAW just never seems to look right. I'd like to see a full-on rendered version of him.

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I didnt go through the previous 7 pages of this thread, but Im sure this mas been mentioned. The Big Show's chokeslam desperately needs to be reanimated. Hasn't it been the same since the very first Smackdown game? Also, theres always the stupidity of hearing the impact of the move before Show even drops the guy.

 

Kanes chokeslam needs to be edited so that the opponent doesnt rollover onto their back.

 

The crossbody block from the top rope needs to be made easier to connect.

 

Basically about 90% of the grapples in the game need to be completely reanimated.

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And as I have said before, these games aren't made for the serious wrestling fan or the serious gamer. The majority of people who buy them are the average wrestling fan/mark, who doesn;t care quite as much as we do about any of the things we complain about.

 

If they got up in arms about some of the things we percieve wrong with the game, then Yuke's/WWE would listen. But as it stands, has anyone here sent an email to Yukes about this? With the exception of one, maybe two, I'll wager not. Why? Because its easier to bitch about it here and make yourself look cool/important/knowledgeable in the process.

 

But in the end that's okay, I suppose. ::shrugs:: Considering they go after the lowest common denominator with a game such as this, to effect all of these changes desired by those here in time for SvR 2007, they would have had to start way back around the end of HCTP in order to have it ready *now*, as they would practically have to design a braned new game from the ground up. Do the changes suggested make sense? Absolutely. But considering the E has been mired in mediocrity (at best) ever since ECW and WCW went down, why should the games they license be anything different at all?

 

This is another reason I wish TNA all the success in the world, because like with WCW back in the day, the E will have to step their game up (no pun intended) or face losing a major chunk of their audience, and considering even the diehard fans/marks are starting to get sick of the same old thing, this is not a bad thing. And perhaps if that does comes to pass, it will change the quality level of their games too, especially if TNA completes that game deal being rumored about, and its a decent alternative, just like the state of their wrestling now, never mind if they step it up a notch and make it *good*.

 

Competition breeds innovation. Remember that, people.

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Guest clockworkraven
I didnt go through the previous 7 pages of this thread, but Im sure this mas been mentioned.  The Big Show's chokeslam desperately needs to be reanimated.  Hasn't it been the same since the very first Smackdown game?  Also, theres always the stupidity of hearing the impact of the move before Show even drops the guy. 

 

Kanes chokeslam needs to be edited so that the opponent doesnt rollover onto their back.

 

The crossbody block from the top rope needs to be made easier to connect.

 

Basically about 90% of the grapples in the game need to be completely reanimated.

 

The one thing that's always pissed me off. You can hit a missile dropkick as long as they're within your half of the ring, you can hit a split-legged moonsault off a ladder/announcing table, but they have to be standing in exactly the right spot to hit a crossbody splash.

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If they got up in arms about some of the things we percieve wrong with the game, then Yuke's/WWE would listen. But as it stands, has anyone here sent an email to Yukes about this? With the exception of one, maybe two, I'll wager not. Why? Because its easier to bitch about it here and make yourself look cool/important/knowledgeable in the process.

 

 

I have, plus I filled out a couple THQ wrestling game product surveys and I believe I posted the link to one of them as well here.

 

Yuke's' English site, BTW: http://www.yukes.co.jp/html/english/e_index.htm

 

However, I don't know how much luck you would have sending comments to a company that is based in Japan and probably speaks Japanese exclusively. Likely these comments are collected by some small agency who answers questions and deletes suggestions on how to improve the games.

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I knew you would Andrew, because you have in the past and you care about games without being totally obsessive about it.

 

Elitist yes, but not obsessive. :)

 

By the way, if you take the On The Top Rope running turnbuckle move and time it right, you can properly execute the flying body press pin. I had to learn it when doing my Ricky Steamboat CAW.

 

which reminds me, I need a good Samoa Joe CAW... after watching that excellent inDemand match, I'm inspired.

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Guest clockworkraven
By the way, if you take the On The Top Rope running turnbuckle move and time it right, you can properly execute the flying body press pin. I had to learn it when doing my Ricky Steamboat CAW.

 

Good move, On The Top Rope. The spider suplex is still better, but yeah, it's good for setting up the crossbody like you said. They should add in a 'roll-through pin' option, just for credibility - like the double-team 'accident'.

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