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Anya

Revolution controller revealed

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After watching the promotional video on it...I became less bitter. At first, I really did feel betrayed by Nintendo, and what I preceived as their insanity, but as soon as I saw that dude "playing" Zelda by slashing a sword...I was sold.

 

Ideally, this could be the single biggest, and best thing ever done...but knowing how the world works, and evolution in design is frowned upon by gamers, and in life in general, the system could bomb so utterly magnificently. We always want things to stay the same, with THIS thing, that isn't possible.

 

Who knows, we can't say it'll suck, or it'll work yet. I had a knee-jeark reaction, but I'm somewhat optimistic now about it.

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One thing I will give Nintendo: if their home console division goes down in flames after the Revolution, I won't be able to say they went down without a fight. They do have balls for trying something this far out of the norm.

 

I can see where some people are seeing the positive aspects of the nunchaku design, but I'm going to remain cynical about the controller until I use it myself.

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Guest MikeSC

I just kinda wish they'd try and revolutionize their console GAMES more than their console CONTROLLERS.

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http://www.eurogamer.net/article.php?article_id=60917

 

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

 

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

 

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

 

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

 

So, there's a traditional option, too. Provided it's packed in, then there shouldn't be too much of a problem with 3rd parties.

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I just kinda wish they'd try and revolutionize their console GAMES more than their console CONTROLLERS.

 

 

Well, that's kind of the obvious extention of these controllers. The games themselves are going to be radically different.

 

 

Nintendo has touted how supposedly easy the Rev will be to develop for, so hopefully it's true.

 

I wonder if Anya truly intended to just show a picture of the controller, and nothing else, without a scrap of info.

 

I guess I'm not alone in saying that not only is there loads of potential, but the more I think about it, the better it sounds. A radical new design + preservation of traditional control when needed = win, win.

 

I've very much interested in the Rev as well as the 360 now, and I don't care a lick about PS3.

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Guest Prodigy

understanding-the-revolution-controller-20050916041026412-000.jpg

 

Here's the 'shell' that Andrew mentioned. Not the final design though, it'll be smaller and more modern looking apparently. Love the analog stick replacing the C-stick.

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+ It's a Wavebird design, pretty much.

+ The C-stick sucked anyway. Two analogs are fine by me.

 

- Dpad still looks a bit too smallish.

- GC button layout always left something to be desired.

 

"I'll take your share of caring for the PS3 then, hey Andrew?"

 

Don't know if it could be broken down any further. It's like, 1 mehton, the smallest unit of caring before we get into ratzasstons.

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That looks pretty cool. There is hope yet.

 

'Revolution' isn't even going to be the official title of the machine anyway. I believe that, in the IGN article, it was stated that all references to the 'Revolution' have been removed by Nintendo.

 

Now the controller has been revealed, the speculation can begin for the final title of the damn thing.

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Revolution was catchier than Project Reality, anyway. It's funny to see old arcade machines with "Ultra 64" plugs, though. Still sounds like a type of fuel.

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Guest Prodigy

Turns out that the shell controller was just a concept drawing by IGN. Hopefully the actually thing will look similar to it though.

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I actually like the name Ultra 64.

 

The controller inside a controller looks a little rediculous. It reminds me of the Dreamcast controllers.

 

I can't wait for the demo versions to hit stores. I would like to try it.

 

 

If it does indeed turn out looking like a Wavebird, I won't mind at all. It's a great controller.

 

It seems that 3rd parties won't have to design a totally new controller, just one that works like a shell, and the motion sensor stuff will be already built into the Revmote. So 3P will save money, and Nintendo will still get a chunk of the action without even requiring 3P licensing fees.

 

Savvy move. Plus, with the patents in place, probably if Sony/MS wants to copy it, they'll have to fork over cash to Nintendo. As it is, Nintendo already makes money on X-Box Live because of patents of theirs'. So, Nintendo is learning.

 

I think I'll end up buying a Revolution, or whatever it ends up being called, just for Mario 128.

 

Seems you did a complete 180 on that...you took one look and said Nintendo was doomed, initially.

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hey now.. I love the Dreamcast controller. SO this conceptual design for the ''shell'' is fine by me. I'm down for this controller now, as we all have the option of the new type of gameplay, and the now ''conservative'' way. haha.

 

I also never figured WHAT it was that made so many people dislike the GC controller. It's ergonomic. It's small. The buttons felt like where they should be. It wasn't bulky and a nuisance like the XBox's, or weak and frail like the PS2's.

 

Is it just aesthetically unleasant, with the awkward shaped buttons, or what???

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I've never gotten the GC or DC controller hate. I LOVED my friggin DC, and worshipped this huge ass purple mammoth I got for the system. It just felt like you were playing something special with that fucking beast.

 

As for the GC...I great enjoy it's design. Sometimes differenciating between X and Y is a bit of a bitch, and Z is a taaaad awkward for some games, but beyond that it worked fine for me. One thing though, is trying to teach people how to play a GC controller. You say "Hit b!" and they go "...the green one?" "No. Red." then "Hit Y!" "....?"

 

On the same token, I never enjoyed the Playstation controllers. They always felt...I dunno...weird. And small. And somewhat fragile, like a Playstation itself. I want a controller that if I fucking smashed it with a hammer, it MIGHT STILL WORK...is that so much to ask?

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I just kinda wish they'd try and revolutionize their console GAMES more than their console CONTROLLERS.

 

 

Well, that's kind of the obvious extention of these controllers. The games themselves are going to be radically different.

 

Nintendo does innovate their games, however. Although many case they try to minimize risk by associating it with an established brand. See: Donkey Konga, all those non-platformer Mario games, etc.

 

Squeenix does the same thing--take a look at all of the games that they've attached the FF name or, more blatantly, the FFVII characters too.

 

There are plenty of occasions when they try to start a completely new franchise/brand, as well. Animal Crossing, Nintendogs, Pikmin. However, the number of quality original projects in the GC generation is somewhat dwarfed by what they did on N64. Hell, plenty of the best GC games (including Animal Crossing) are cancelled N64 games or sequels to N64 games.

 

Ideally, they'll keep the old brands strong with new high-quality entries, will use brands to boost interest in other projects, and on the side can try to creately new, if totally "out there" new games. They'll been doing it ever since they started to pump out "Super" versions of older games on the SNES.

 

So, it's a given we'll get Smash Bros. Revolution, Mario 128, Mario Kart Revolution (perhaps a port of the new arcade game?), a possible Luigi's Mansion 2, Metroid Prime 3, a new Zelda, Mario Party 7, more Wario Ware, some Nintendogs spinoffs, Pilotwings, etc. If 3rd party support is along for the ride, nobody will mind or complain about it, either.

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I do like it more after giving it some thought. Here's an editorial I liked

Nintendojo's take

Or someone on the staff's take, anyhow

Edited by Masked Man of Mystery

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I want to try out before I'll judge it, I really do wanna try it out.

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Guest Vitamin X
I've very much interested in the Rev as well as the 360 now, and I don't care a lick about PS3.

 

Ditto. The other two systems look like they're worth getting, for their own reason. PS3 is just your standard, generic console, and it'll probably be the last one I'll end up getting.

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Well, the concept drawing for the shell from IGN at least looks like it will be functional. The idea of using a remote for first person shooter games just makes me think back to NES and playing duck hunt. I want nothing to do with that type of stupidity. I also don't like the idea of having to hold both the remote and the other part in separate hands only connected by a wire. I get pretty active when playing games and that wire will get torn or ripped out. We'll see how it really is when it comes out, but I don't really see how functional that controller will be. From using TV remotes generally quick button movement doesn't work well. If it’s anything close to that it’s going to be terrible and inaccurate.

 

The controller generally looks like a futuristic vibrator.

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I'm interested in seeing how Rare bring about Perfect Dark: Zero for the XBox 360 launch and the initial Mario title for the 'Revolution'. Had it not been for Metal Gear Solid 4's appearance at the Tokyo Game Show, I wouldn't be all that interested in the PS3 either.

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for those who haven't seen and would like to check out the Revolution controller demo video, check out http://www.1up.com/do/download?cId=3141680. I dunno, after checking it out, this doesn't seem like too far-out of an idea at all. It really all depends on getting developers on board.

 

If that happens.. then video-gaming will never, ever be the same.

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