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Anya

Revolution controller revealed

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Rumble Built-in. Included as a standard in all the controllers.

 

Wait a second...it's really sensitive to movements, movements which control whatever you happen to be playing...and the damned thing SHAKES?

 

Anyone else think that's a little silly?

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After watching some of the videos, I can't completely be negative about it. The Revolution is indeed gonna change the way we play games, and it's VERY DIFFERENT from the other systems. Because all the systems have their regular controllers, with their regular interface, but the Revolution is gonna suck you into the game. A first person shooter...YOU CAN actually aim with the sensors. You will be feel like more into the games.

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It's a fucking remote. I've always been a Nintendo fanboy and right now, I don't know what to say. It looks way to gimmicky to me, but I'll reserve true judgement to seeing and playing with the controller in person. I'm glad I came here for some common sense responses to this design, because the Nintendo forums I post at (which I thought for the most part were good about not being blind fanboys) are eating this shit up.

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Think a little bit... I know everyone did a WTF when they saw it, but this is going to be huge. It can sense movement in all 3 dimensions as well as tilting.

 

Imagine using the controller, turned hortizonal as a steering wheel for racing games, or a flight sim. Imagine using it to play RTSes. You can the functionality of a mouse, stylus, analog stick, light gun, and about anything else you can think of. You can use it with either hand so it works for lefties or righties. How about Fight Night or Punch-Out using two controllers as "each hand"? How about duel-welding? You know all those Arcade ports with the weird control schemes? Guess what, you can play them now. A tennis or golf or fishing game?

 

How many copies will they sell of the LucasArts Star Wars Lightsaber game?

 

Pure genius more or less.

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Think a little bit... I know everyone did a WTF when they saw it, but this is going to be huge.  It can sense movement in all 3 dimensions as well as tilting.

 

Imagine using the controller, turned hortizonal as a steering wheel for racing games, or a flight sim.  Imagine using it to play RTSes.  You can the functionality of a mouse, stylus, analog stick, light gun, and about anything else you can think of.  You can use it with either hand so it works for lefties or righties.  How about Fight Night or Punch-Out using two controllers as "each hand"?  How about duel-welding?  You know all those Arcade ports with the weird control schemes?  Guess what, you can play them now.  A tennis or golf or fishing game?

 

How many copies will they sell of the LucasArts Star Wars Lightsaber game?

 

Pure genius more or less.

 

 

That's exactly what I was just thinking. At first, I thought it was GIMMICKY as hell, but I realized....I might be able to fight Ganon differently now, by swinging the controller as a sword. Baseball games are gonna BE FUN, especially hitting and fielding!

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Guest Brian
Rumble Built-in. Included as a standard in all the controllers.

 

Wait a second...it's really sensitive to movements, movements which control whatever you happen to be playing...and the damned thing SHAKES?

 

Anyone else think that's a little silly?

 

Once again, it depends how it's used. In a sword-fighting game where you can turn the sword and stab with arm movements, it makes sense to have a little bit of reverb when you block. Right now, I'm really high on this controller because of what it could do with Zelda. Everything else, I'm not so sure, but i'll have to see how the port system works. But Zelda; this controller seems so perfectly built for that game, and that was really the first thing I had in mind when I heard about the gyroscope.

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If wrestling games are made for this, (I doubt they will do this), but maybe certain movements of the controller will execute wrestling moves.

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Guest Brian
If wrestling games are made for this, (I doubt they will do this), but maybe certain movements of the controller will execute wrestling moves.

 

It's be really cool to switch direction in the middle of moves though. Stall suplex, and you can fall forward, backward, brainbuster by a tip of controller.

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That video sold me a lot more on possibilities for the controller.

 

To be honest, I'll end up getting all 3 consoles. The PS3 for the same games I play now with better graphics, the Xbox 360 for its awesome potential with its online features, and the Revolution which looks like the next step from the Sony Eyetoy in terms of a new gaming experience.

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Guest Vitamin X

How the fuck can you play, say, Madden with that thing is what I'm trying to figure out.

 

And I like the Nunchaku design, as they called it, with the analog stick attaching to it.

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I can't believe how negative the majority of you are over this... I, for one, welcome this change. Full 3-D control sounds badass to me, and if the standard Revolution controller wouldn't work with a game, they can always use the Gamecube pad instead.

 

At the very least, Nintendo delivered on their promise. They said it was going to be different and change the way we played games, and it certainly is and will. I know for a fact, if it was something like a conventional pad that had an added feature (gyroscopes, touchscreen,etc.) everyone would STILL be mad because it wasn't revolutionary enough!

 

I can't wait to give it a spin and see what they have cooking.

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OK, first of all...(damn that I have to be to work in 45 minutes..but I gotta get this out)

 

3rd Party Support - The gamecube is almost completely devoid of it now to start with. Im thinking the innovation in the controller might give developers a sense of challenge to develop a game that takes advantage of the controllers capabilities. The big hit will be in ports of games across the 3 new consoles...but I always fucking hate it when they port a game across all 3 consoles now and cater to the PS2 first and then just slap together versions for the XBox and Gamecube (if they even bother with the cube). And with everyone talking about how it closely mimicks the feel of a mouse/keyboard layout for playing PC games, I could imagine that maybe Nintendo figured that PC game companies would jump at the chance to develop games for the Revolution, but who knows?

 

Nintendo has always been cutting edge on their controllers and usually what they come up with is copied shortly after. The interesting thing is that now I understand why they waited..with the sensors being built into the console, its something that Sony or Microsoft cant easily copy without making it look stupid (having to buy an add on sensor that would sit on top of the console along with whatever controllers they could come up with).

 

Im personally glad it is what it is...and not some user customisable touch pad screen thing with different layouts.

The fact that the remote can be held like an NES controller instantly adds to the fun of the fact that the Revolution can play the NES games and you'll have a controller that can mimick the NES controller somewhat, although I have no clue how youd control any of the other console's games.

 

It honestly is quite a revolution in the controller though, and if you think about it...game consoles are 50 bazillion times better than the NES was, and yet essentially the controllers are still stuck to what they were like 20+ years ago with the NES. You can have the snazziest 3D Graphics and everything, but you're still controlling the game with a controller reminiscent of something from the 80's. Sure, I see a lot of people hating it..but that stems from a lot of people who hate change...

 

I have a lot more to say, unfortunately not enough time to type it.

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I can't stop laughing.

 

It's going to be just like the DS. A few games, then it's time to wait forever for anything to come out. Sure, some of the third parties sound enthusiastic, but let's see how it is when they actually have to program for it.

 

Between this, the PS3 Batarang, and the Xbox 360's..it seems like the 360 has the only decent controller out of the bunch.

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Guest Essa_Angelico

It's hard to be negative of positive about this news. I can imagine the possibilities of how this controller will funtion. For instance it could easily work with a Resident Evil, the left hand anglog to move and the remote controller to aim and shoot etc. I would imagine it woul be very fluid and you would'nt need buttons that you would need now (i.e a button to enter aiming mode).

 

For sports game i would imagine it be the same as using a standard controller except you would use the pointer to faster navigate the menus, swap players etc.

 

Beat-em-ups, i have no clue.

 

One big draw-back of this technology, will it run well for kids who are gona play this in their room and eigther don't have a lot of space or a sizeable tv.

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How the fuck can you play, say, Madden with that thing is what I'm trying to figure out.

 

And I like the Nunchaku design, as they called it, with the analog stick attaching to it.

 

Madden was one of the first games where I thought "Oh man, this could be absolutely unbelievable". You get the snap and fade back with the QB, using the analog stick on the other piece of the controller to move around. You turn the QB left and right by moving the remote side-to-side. Suddenly, you see your man open down the field, but he's got two guys in front of him. You aim the remote a few yards past them and throw the ball by moving the controller back, then forwards softly for a lob pass, rather than a bullet. The ball arcs over everyone's head, five yards past the route he was supposed to run, and lands in the WR's arms for an easy touchdown.

 

This is the type of thing that Madden Revolution could do. It's the next step beyond the Read and Lead Passing that NFL Fever introduced. It was a great idea, but the controller they had available to them wasn't intuitive enough to work with such a setup. This controller, however, would make it work very, very easily.

 

I'm very excited about this console. I'm not totally sold on it yet, but it's clearly the console with the biggest upside this generation. PS3 will look beautiful, and 360 will do an awesome job integrating online into games, but this....between the completely new interface and the return of old NES/SNES/N64 titles, it's a way for the past and future to really come together and simplify a lot of things. This is the kind of simplification from Nintendo that I could really get behind.

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Once again, it depends how it's used. In a sword-fighting game where you can turn the sword and stab with arm movements, it makes sense to have a little bit of reverb when you block. Right now, I'm really high on this controller because of what it could do with Zelda. Everything else, I'm not so sure, but i'll have to see how the port system works. But Zelda; this controller seems so perfectly built for that game, and that was really the first thing I had in mind when I heard about the gyroscope.

 

but I realized....I might be able to fight Ganon differently now, by swinging the controller as a sword.

 

I guess I wasn't the only one imagining the possibilities for that as well. Plus, I dig Mocap boxing and those arcade motion-sensor sword games.

 

Ironically, though, it appears a DVD remote will be extra.. :P

 

I'm very excited about this console. I'm not totally sold on it yet, but it's clearly the console with the biggest upside this generation. PS3 will look beautiful, and 360 will do an awesome job integrating online into games, but this....between the completely new interface and the return of old NES/SNES/N64 titles, it's a way for the past and future to really come together and simplify a lot of things. This is the kind of simplification from Nintendo that I could really get behind.

 

Basically my opinion--there's the potential for this to suck or rule. If the DS can work, I'll be willing to give this a shot. In addition to supporting GC pads, it seems a given we'll be able to use a DS as a controller in some fashion.

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I'm not sure how I feel about this. I really hope that they offer an "old school" two hand controller. Or at least hopefully they will license someone to create one..

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The more I think about it, the more I like it.

 

Everyone wants "more realism" in games. Well, if you remove most of the controller interface, you get a more realistic simulation.

 

Like with Madden, the angle of tilt and the force of the arc's follow through will likely effect the distance of the pass. and the problem with RPGs and RTS games are navigating many unweildy menus just to do what you want to do. With this controller, you just point (and drag?) from the party member/squad you wish to use, and the opponent you wish to attack. Time between attacks is decreased, and battles become more realistic. This also opens up the genres to people who hate them becuase there's no level of personal control.

 

With wrestling games, it will eliminate the need for a "shift focus" button. Free of that restraint, you might be able to run across the ring, launch a cross body block, and connect with more than one person. In a rumble, you could probably wildly throw punches and kicks in every direction, making a match with 4 people or more complete mayhem.

 

Sega's president liked it. A sonic game could have potential.

 

Also, when playing classic NES games, you just flip the controller horizontally for a classic NES pad.

 

Anyone else know people that throw their whole bodies into turns (in racing games) and into jumps over pitfalls? They're usually non-gamers, so this controller is tapping into people's natural intuitions. Except now, they'll be rewarded for their instincts.

 

I think this is going to be fun.

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Also, with a Zelda or sword weilding game, lock-ons will be eliminated, making the game more challenging. The type of slash will be reflected on the screen (upper-right to lower-left, a high, horizontal decapatation swipe (not that decaps would be in a Nintendo game) straight thrusts into the abdomen) will redefine the boss fighting experience. Not just stabbing at the one place an opponent isn't defending with his shield, but doing so to get him to move his sheild there, and open up his midsection or head for a more damaging attack. At the same time, you could be blocking with your own shield in the "nunchaku" set up. There will be more "battle strategy", if Nintendo gets that deep and deeper with it.

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I have mixed feeling on this one.

 

A 3D controller sure is a revolutionary idea. I mean, do you imagine playing a thing like Zelda or Metroid with this thing ? If this means that we can swing the sword at enemies any way we want instead of having a preset number of swings, it gives more power to the player. However, I can't see many 3rd parties willing to devellop games with this controller.

 

Sure, things like Splinter Cell or wrestling games with 3D control could be awesome, but I don't see a company making the (overall) same game for PS3 and X Box 360 and develloping a different one for the Revolution just because it has a different controller. The ones who will make the most out of the controller will be Nintendo itself. Once again, 3rd party support will be weak in comparaison of the two other consoles. It's a good thing that they have complete backward-compatibility, with the possible huge gaps between blockbusters, it will give gamers something to put under their teeth.

 

But they are making some kind of innovation. Where as Sony and Microsoft offers a more powerful console, Nintendo does something different. I think they know they're out of the race, but if consumers are sick of things like Final Fantasy XIV or other sequels, they offer something different. As long as they have their franchises, they will always have a loyal fanbase.

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From one of the interviews:

 

Iwata: "But how will existing games be played with this controller? How can I play virtual console Nintendo games using the 'Revolution Virtual Console' features? Some people may already be wondering about this.

 

In order to prevent the console video from becoming overly complicated, we did not explain how we will solve this. However, by taking advantage of the controller's expansion feature, you will be able to play the existing games, virtual console games, and multi-platform games using what we call the 'Classic-Style Expansion Controller'. This is an expansion controller with the shape of existing controllers, into which the freehand-style controller can be inserted. So please rest assured that all your favorite games will play well on the Revolution!"

 

Bullshit to english: "Since there's no way we can charge $20 for an old game like we do the GBA, you'll just have to buy a controller for each type of system you want to play".

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I know they can talk about all the innovations they want with the controller and all that... but let's get down to the basics... IT'S A GODDAMN REMOTE!

 

Once again, it feels like a gimmick, and that's what Nintendo has seem to be comfortable with these days, a gimmick.

 

I think I'm gonna stick with the PS3. Sure, the controller looks like a boomerang I could toss across the room, but at least it's got the same layout I know all too well.

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I'm not sure how I feel about this. I really hope that they offer an "old school" two hand controller. Or at least hopefully they will license someone to create one..

Well, the Gamecube controller will work with the Revolution..but I have a feeling that the same people that hate the Revolution control system hate the Gamecube controller as well.

 

Oh, and its kind of funny because Nintendo tried something similar 16 years ago with the Power Glove..

 

All the Revolution needs now is a sequel to Wizard with Corey playing the new Mario game with the Revolution controller.

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Guest OSIcon

I understand all the negativity towards the controler, but I don't agree with it. It isn't surprising that people would shit all over a controler that looks completely different from how we view video game control pads. Especially since it looks like something else (a remote control) which is something that you would never think about using to play games with. It's just a lot of "it is too different" complaints.

 

When I first saw the pictures, I was kind of thrown off because pressing buttons on a television remote style controler is not appealing. Once you get into how the controler actually works though, I don't see how you can't at least be a little optimistic. It isn't like you are going to be bunching buttons on the remote for most games. You actually get to move the controler around in 3D to accomplish things on screen and that to me is not only really innovative, but a POSITIVE innovation. Like someone else in this thread said, people always want games to be more realistic. With this controler, you can potentially do almost any movement one can think of without it being overly complicated. That is added more realism than any improvment in grapics ever could on these next generation systems.

 

The fact that people in this thread have come up with a dozen different and cool ways to use the controler in different games speaks for the potential it has. I didn't even think about how it could work in Madden or any football game with lob passes and such.

 

Good for Nintendo for taking risk. They smartly realized that as far as "standard" systems go, they can't compete with X-Box and Playstation. Instead they came up with a concept that is truely unique and has all the potential to be revolutionary.

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I like it.

 

The one thing I don't like is having to play old-school games on a conventional controller with a remote stuck on it, but apart from that it offers a cool alternative. Should be good for the WTF factor when friends come round.

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