AndrewTS
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Sony thinks we're retarded.
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Blame Nomura and Toriyama. That chick is, just like Ashe, basically Yuna with a headswap. Nomura is such a pathetic hack as a character designer.
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So, that's what they're doing with PSP connectivity? Hell, Four Swords kills that. I expect PSP games are going to be playable on PS3, although before they can really get economies of scale working for them, announcing it now would kill the PSP dead.
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http://www.amazonmandy.com/cosplay/jokerlaugh.jpg http://www.amazonmandy.com/cosplay/MaraJade4sm.jpg http://www.amazonmandy.com/cosplay/utenakneel1.jpg Kasumi (apparently its the above Felicia chick): http://mimi6cu.free.fr/cosplay/1c.jpg http://mimi6cu.free.fr/cosplay/3c.jpg Yuna http://mimi6cu.free.fr/cosplay/costumes-yunagunner-02.jpg Lei Fang http://mimi6cu.free.fr/cosplay/16%2520lei%2520fang.jpg I don't remember this costume in any of the comics... http://mimi6cu.free.fr/cosplay/5365.jpg Cammy...with glasses? http://mimi6cu.free.fr/cosplay/991601.jpg http://mimi6cu.free.fr/cosplay/KIF_0070.jpg Aya Brea: http://mimi6cu.free.fr/cosplay/aya12po.jpg Well, see the image title: http://mimi6cu.free.fr/cosplay/maimaimai.jpg And, a ridiculously good Mai: http://mimi6cu.free.fr/cosplay/may09xp.jpg http://mimi6cu.free.fr/cosplay/may25el.jpg http://mimi6cu.free.fr/cosplay/may8oy.jpg
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Wouldn't "microshit" be a compliment, indicating there is very little shitty about them?
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There's going to be a more heavy emphasis on stealth, actually. Notice he's packing daggers and knives, not swords. Obviously the time gimmick won't be in place. Also, the physics involved in maneuvering through crowds and navagating organic environments is supposed to be a heavy focus. Neo-PoP minus much of the oft-frustrating combat? Yes, please! However, when I first saw the game, I couldn't help but think of this picture: http://www.motoko.it/images/morpheus/princeofpersia2.jpg
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It's everyone. It's supposedly been delayed.
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Yukes has never, ever given a rat's damn about the clipping before, so that doesn't surprise me. I wouldn't flinch if the final game still had wrestlers' hair stabbing them through their necks, and so on.
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Dragon Quest with new gameplay? That's friggin' earth shattering. I'm sure the dozen people who will be playing VF5 at home are ecstatic.
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Same here but I'd add Assassin's Creed there, too.
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I don't exactly agree with that. Sure, the strat guides were very good, but the writing was terrible. It was geared towards a very young audience, while NP today needs to cater to older folks. I have some issues of Next Generation somewhere. Sadly, I was too young to really appreciate the magazine when it was out. It was *very* *very* wordy. It wasn't so much that I had a short attention span, but I was more interested in just straight-up getting info on the games than I was about what x game director thought, or an editorial on the way the industry was headed. I'm shocked it lasted as long as it did. It was way too smart for most gamers then. No, they (Gamefan) didn't. They hated FMV games, licensed crap, lousy sequels, lame ports, etc. Just about all the criticisms I heard are more accurate for their mid-90's incarnations, less so for their late-90's, where the staff was totally different, art was typically "offical" art or very good original art, it was more common to see ratings in the 50's for reviews. The mag, to its bitter end, seemed to go with the grade-school scale where 60 and below was an F, and nothing else below that was really needed to gauge quality. And during the mid-90s, there were not many mags that would flat out tell you "this game is shit." Game Players gave Shaq Fu a 79%, for crying out loud. Once in a while there would be a critical punching bag everybody would take a swing at, like Rise of the Robots, though. During the mid-90's, their competition included EGM, the always-crappy Gamepro, the Propagandtastic and Game Players, which really thought it was funny, and tried harder to be funny than do much else.
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However, Yoshi's Island had completely different play mechanics, different objective, and had those brutally hard final courses. I'm skeptical that it's really that good, but at least it seems the game is going to live up to its potential. But it's going to be too easy, which is disappointing. Ah well.
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It isn't. The site is just called Defunct Games.
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While googling some info about EGM2, I stumbled upon this feature which gives amusing overviews of many of the game pubs that have come and gone, and others which managed to weather the years. http://www.defunctgames.com/29days.htm
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1 and 5 could pretty much be thrown together as "left hand not having a freakin' clue what the right was doing." The 32x was conceived in Japan, as the "Jupiter," a 32-bit standalone that would offer a slight boost over the SNES and Genesis. It gained support back when the cartridge/cd debate was a serious consideration, but Sega-Japan decided..."naw, let's go with cds." However, some of the Sega engineers who worked on the Jupe took it over to Sega-America, and the idea was reworked as an enhancement for the Genesis rather than a standalone. That's why they both use the 2 RISCs, and by the time SOA was going forward with the 32X, SOJ was already well into the development of the Saturn.
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Well, despite the fact that the DS could not pull it off graphically, when I first used your analog stick to control the brush, I thought the same thing. However, you don't need super-precision, mainly you gotta know when and where to use it. In the demo, though, there's no guesswork. They tell you when to use it, just to familarize you with the play mechanics. While I don't make it a habit to reference Game Informer, I have to admit they have a good hands-on import preview here: http://www.gameinformer.com/News/Story/200....1811.59002.htm
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As long as Sony is willing to throw money at the PS brand, they're going to be around and will likely stay #1. At the moment, it seems their biggest mistake is Bluray.
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Great. Although from here on out, I'd make sure you disable the automatic updates (Start > Run > msconfig, under processes, uncheck it, OK it) in case MS develops ways to get around known work-arounds.
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Okay...there's this awesome little game coming this fall, with a really cool art style, where you control a wolf and its squawky companion...oh, and its on PS2. http://www.gamespot.com/ps2/adventure/okam...tml?sid=6148341 I had *heard* about it, and it looked mildly interesting. Then I played the demo, and was very much impressed. I didn't want to psyche myself up too much, though, because it is a demo. However, the import version has been scoring very well (including a 90 out of Famitsu, which is comparing it to Zelda), and now it looks like there's going to be yet another fall title I'm looking forward to. For $4.99 you can try it on Jampack #14, plus there are playable demos of Shadow of the Colossus, Ratchet: Deadlocked, Shadow Hearts From the New World, Tomb Raider Legend, Beatmania, Steambot Chronicles, and MLB 06 The Show.
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Well, port issues will be bounced back to you. One of the most irritating things about customers is that they have no comprehension of "scope of support," and trainers never have given me an easy way to tell customers that "general usage" isn't covered. If the program doesn't work, fine. However, if you want to know how to do something specific, buy Mac OSX/Windows XP/(name of app) etc. for Dummies.
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Some info here about it: may want to skim over, since I'm not sure what update you got: http://www.aviransplace.com/phpBB2/viewtopic.php?p=871& You could try getting a pirate version of Windows 2000.
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Silly clay, doomsaying and bashing is cooler than constructive criticism. They were systems with their own semi-exclusive libraries. I think as "gimmick" more along the line of the 3D glasses, but we're getting into semantics, here. You can call XBox Live a gimmick, after all. Sega's problem was that they couldn't let the Genesis simply go away, but they weren't ready to just throw a seperate console out there because the Genesis was their biggest success ever. However, the add-ons basically limited potential buyers to the existing Genesis user base, which was vast. However, the cost of a Genesis + the cost of the upgrades--it would scare away buyers if the crappy game libraries didn't. Plus, it isn't like the Genesis itself had such a solid architecture that a mere add-on could do wonders. Grainy video on a system that can only display 64 colors on screen? Come on, now. The "32 bit" 32x was like...um...a faster SNES with like a souped up FX chip built in, at least based on the actual games. Nintendo Eschewing online play for the ill-concieved GBA-to-GC connectively gimmick was a poor idea by Nintendo, although they're beginning to make up for it on DS.
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New X3 Preview clip - "Calm Under Pressure"
AndrewTS replied to Yuna_Firerose's topic in Television & Film
Ah, got it working. I was confused because I could swear I played .avi files before on QT. It works fine in WMP. File-type tug of war with the various media players is really annoying. I thought it would be ridiculously over the top and blatant...but ignore the lyrics and the part at the end (which seems more like a spot-on, hilarious parody of the crappy ending in the real movie), and it's still pretty damn cool, even with the pale weirdos popping around here and there. Shame about the little glitching at 00:54, but if I didn't know better I could have easily assumed it was a music video for the soundtrack or something.