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luke-o

Levels you hate in game you love

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Actually, 105. 155 would be ridiculous... so it's probably in the works on some drawing board somewhere.

 

Frankly, I found the entire Sniper mission to be relatively easy. I didn't have much of a problem, though I do agree that it went on WAY too long with way too many guys at the end. It really killed what was, in my opinion, one of the best levels I've ever played.

 

My biggest problem-level in that game is the level after, with the whole stupid defense one where a Brigade of guys is moving in on you. I dunno why, but every time I was doing something it seemed like I'd run into a dozen guys with RPDs. I hate that sort of level, and the fact that you have to go all the way back was just frustrating.

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The 2nd Wesker mission on RE: UC, the level is fine, but that boss is a pain in the fucking arse.

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One thing I hated in an older Smackdown game (Either HCTP or Shut Your Mouth) were tag team steel cage matches. Maybe less than two minutes in the match, your partner would ditch you, forcing a 2-on-1. Then once his partner escaped, you could fight and fight and fight until both of you had nothing left. Somehow, my opponent would pull a quick move on me, and escape from the cage.

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Super Mario World, in the special world... Tubular. It's the level where you use the P-balloon to go across just about the entire level with those football players throwing baseballs and the plants shooting at you. It's more frustrating than difficult really.

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Oh how I hated that level. And while we're on the subject of Mario games, I totally hated the underwater stage from Pipe World and the final mini-fortress stage in the Dark World from Super Mario 3.

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Oh how I hated that level. And while we're on the subject of Mario games, I totally hated the underwater stage from Pipe World and the final mini-fortress stage in the Dark World from Super Mario 3.

 

I hated the underwated stage, simply because it was really out of place, wasn't it?

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The last song in Elite Beat Agents is a motherfucker. I must have just played Jumpin' Jack Flash about 20 times just now to clear it on the two star level. I'm going to have to buy screen protectors by the gross if this keeps up because I've already wrecked two with those spinning wheels.

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The last song in Elite Beat Agents is a motherfucker. I must have just played Jumpin' Jack Flash about 20 times just now to clear it on the two star level. I'm going to have to buy screen protectors by the gross if this keeps up because I've already wrecked two with those spinning wheels.

 

Yeah that's where I got stuck on the Hard difficulty. I couldn't get past the wheels. No matter how hard I tried I couldn't get the wheels to spin fast enough. I hard it's easier if you use a spiral motion, but it didn't do me any good.

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After six months I finally beat that fucking mirrored course in HSG4.

 

I did just enough to get 5-under and laid up the rest of the way. And my reward? unlocking a harder course, of course.

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You know, it wasn't until 2006 I had beaten the water world in SMB 3. It took me 15 years to f'n beat it.

 

 

Dungeon four in Legend of Zelda on the NES pisses me off onto the deep end. I have never beaten that level.

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It wasn't so much a level, but when I used to play Teenage Mutant Ninja Turtles III: The Manhattan Project, on the NES my NES would often freak out at me whenever I got to Super Shredder....usually giving me a blue, or green screen (probably overheating). It used to do it about 25% of the time, but since it took so fucking long to get to the end of the game, I used to get so pissed off at my NES.

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I'm pretty much against any platform game level where the screen is automatically scrolling and you have to keep moving. For example, you have to travel up as something below you is continuously rising to kill you. Someone, Jingus I think, mentioned Catlevania 4 where you have to climb up the crumbling steps while a giant saw chases you. Another instance is Ninja Gaiden 3 where you have to keep jumping up as the water level rises.

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There was a level early on in the latest TMNT game where you have to keep going up as some electrified water is comming after you, and you have to jump from wall to wall at the end of the stairs to get out and if it wasn't for the goddamn unresponsive controls, then that part would be a lot easier. It's one of those points in the game you wonder, I know what to do...I've done it 100 times in different games, its just the controls suck too much ass to do it right.

 

Then again, that game itself was horrible, so it probably doesn't deserve to be mentioned here.

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I know it was mentioned but fuck this sniper level in COD 4 right in the ass. I am still getting my ass handed to me at the end.

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I know it was mentioned but fuck this sniper level in COD 4 right in the ass. I am still getting my ass handed to me at the end.

 

the part where you have to escape through the buses and apartments? Yeah fuck that part!

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The whole level is fine until I have to wait for that fucking heli. 10,000 people to kill is a little overkill.

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The whole level is fine until I have to wait for that fucking heli. 10,000 people to kill is a little overkill.

 

Yeah, that's the one I mentioned before. It doesn't help that the COD games have infinitely respawning enemies.

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Boomshine Blowout or whatever the fuck it's called was giving me fits on Vice City Stories. It seems so easy, but my dumbass would get the forklift stuck turning a corner too early.

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It's not a level, but I hate how I can't speed up the text scrolling in my Phoenix Wright game. I lost the save and had to start over (had just unlocked the fifth case, but hadn't started it yet) so it's 10x more noticeable now that I know exactly what the characters are going to say, but I can't just tap a button or the screen to auto-scroll, I have to wait for them to spit it out le-t-t-e-r-b-y-skip to next screen-l-e-t-t-e-r.

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