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Only The Strong Survive

WWE Raw V.S. Smackdown!

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IGN has a big preview up now, with more screens. There are more than what's being posted, like a few more diva shots and some Orton/Cena.

 

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July 26, 2004 - WWE SmackDown! vs. RAW is getting ready to hit the PS2 like a ton of bricks this fall. Easily one of the most, if not the most, anticipated sports game to come out this year, SmackDown! vs. RAW could very well have sales in the same unbelievable range as the previous entries in the series. With new wrestlers, new moves, new voices, deeper storylines, more customization, and the possibility of online play (which is already in beta testing), this game is going to be frickin' massive.

 

To help you make sense of it all, we've decided to compile tons of information about SmackDown! vs. RAW into one place. All the big questions about the game are answered with info about several different aspects of the gameplay. Sure, this isn't all of the info available about the game so far, but it covers the bases enough that extra searching will be only for the hardest of the hardcore out there who are going to be on the constant lookout anyway. If you just want to know everything there is to know of interest, check this out. Even if you're a diehard fan of the series, check this out anyway -- it's a great source of new information, too.

So for all you fans of the game who want to know just what the hell is going on with the latest in this insanely popular series, just sit back, relax, and take a deep breath before diving into the information. Special thanks to PSM and THQ for helping us to make this happen.

 

What superstars can we expect to see and how many are there?

Contrary to other reports, the final roster has not yet been determined. Furthermore, the number of superstars on the lineup is still up in the air. Though, it has been confirmed that where will be in excess of 50 current wrestlers, with additional characters available in the legends bracket. Here are the confirmed wrestlers so far:

 

 

Current Wrestlers

 

A-Train

D-Von Dudley

Ric Flair

Batista

Eddie Guerrero

Rikishi

The Big Show

Garrison Cade

Rob Van Dam

Booker T

John Cena

Scotty 2 Hotty

Bubba Ray Dudley

Kane

Shawn Michaels

Charlie Haas

Kurt Angle

Shelton Benjamin

Chavo Guerrero

Mark Jindrak

Stacy Kiebler

Chris Benoit

Matt Hardy

Tajiri

Chris Jericho

Randy Orton

Torrie Wilson

Christian

Rey Mysterio

Triple H

Chuck Palumbo

Rhyno

Trish Stratus

 

Legends

Andre the Giant

Old-School Kane

Old-School Undertaker

 

Keep in mind, the roster above is incomplete and is definitely subject to change (we're looking your way Rikishi and Scotty!)

 

Are any of the legends from last year's games back for this year?

As you can see by the answer above, only three legends have been confirmed up to this point, but with several more on the way, it's certainly possible. Unlike last year, however, legends cannot be used during season mode.

 

Is the grappling system any different?

Though the changes to the grappling system won't be as dramatic as last year, there are still a number of significant changes for this version. The first and most important alteration, for instance, is that signature and quick grapples are harder to counter than power and submission moves. Additionally, players can now partake in grapples while sitting on the mat, perform new halfway-standing grapples, and even participate in back and forth chopping matches like the ones that Ric Flair and Sting made famous back in their NWA days.

 

Another big feature this year is the inclusion of face and heel special maneuvers. Tailored to each wrestler's personality, these moves allow for temporary invincibility for heels that let them cheat without getting caught, while faces can do, uh, whatever it is faces do. Of course, the ladies are getting a slight grappling addition themselves, with the spank meter -- the more accurate a player is with their meter, the more accurate the spank. And depending on the spank, the woman's reaction could either be painful or pleasurable; with special animations dedicated to both responses.

 

Is it true that submission holds have been refined?

Yes, it's true. A new time-based meter has been added to the tug-of-war grappling system that allows players to add more intensity to their holds so that they can be applied longer and do more damage. On the flipside, other players can reverse the submission holds from within this animation based on their own performance, and can finally break subs while in tag team matches.

 

Are there any new attributes or character abilities?

Indeed there are. The old attributes of Strength, Submission, Stamina, Technique, and Speed are back, but have now been joined by charisma. It's a pretty important addition too, as it's used to determine how much of SmackDown move bonus you receive when taunting.

Speaking of taunting, players can also argue with the referee following close two-counts or put their foot on the ropes when pinning. They run the risk of getting disqualified if they push things over the edge, but can gain an extra advantage or two if it pays off for them.

 

Perhaps the coolest new addition, though, is the inclusion of pre-match staredowns and test of strength competitions. You can even get into shoving matches and get an early advantage on your opponent of you play your cards right.

 

How about the weight detection system? Is it better?

Is sure is. The game boasts much smarter weight detection and finally plays into finishers too. For you abusers out there, this means that you can forget about pressing The Big Show up in the air with a powerslam just because it's your special.

 

What arenas are confirmed so far?

Barely any. But after a phone call and some research, we've confirmed that the last arenas used for SummerSlam, Backlash, and Armageddon are already in the game.

 

Can we create our own belts?

Yes! Through the season mode you'll be able to earn money which you can use to Create-A-Belt by buying and configuring a variety of belt parts.

 

What new modes are there?

Create-A-PPV lets player finally create their own pay-per-view events of three to eight matches complete with new matches of their own devise, legendary matches of days past, and current matches seen on television. With the user created belts, players can even allow combatants to vie for the grand prize. Imagine creating your own wrestlers and belts and then having them compete against one another. Incredible. The best part is this doesn't affect the season, so people won't be afraid of partaking in the festivities.

 

Also being added to the table are Challenges. According to PSM, these are matches that can only be won by meeting certain criteria, such as pulling off two finishers in one match or beating four legendary wrestlers with a specific character.

 

Can we add our own music into the game via the HDD?

Nope. We will not be able to add our own customized music into the game. In fact, there is no hard drive support whatsoever.

 

What has been added to Season Mode?

First, the storylines have been revamped so that they're now more engaging and more believable (within the sports entertainment context of wrestling, anyway). There are now also mini-games that not only help build a character's attributes (perhaps somewhat analogous to how mini-games in Rocky and Fight Night build characters), but there are also mini-games that alter a wrestler's heel or face status (whether or not he is a bad or good guy). Storylines are now also completely voiced by the wrestlers themselves and include taunts, signature attacks, and a variety of other dialogue being classified as "respect actions," of which we still know little about.

Will women have their own season mode this year?

Nope. Still no season mode for women.

 

How has create-a-wrestler improved?

Off-the-bat, expect new, higher resolution textures and a streamlined interface. Also, given the advanced state of the engine, character models now have double the amount of polygons to work with. Higher polygon counts and higher resolution textures can make for some pretty startling characters. That's all we know for sure at this point, but we can also expect a greater diversity of customization, including more colors, accessories, and otherwise configurable settings.

 

Can you edit existing wrestlers?

You cannot edit existing wrestlers.

 

Will Smackdown vs. Raw be on any other platforms?

Nope. This one is PS2 exclusive.

 

Is there a Buried Alive match?

There is not a Buried Alive match, but there is a Parking Lot Brawl, which you can find further details about by browsing through a news article we published on July 16, 2004.

 

Will there be voiceovers for announcers or superstars?

Yes. There are real voiceovers for every wrestler in the game, except for those legend wrestlers who are not a part of season mode. Even the announcers from both Smackdown and Raw are in the game (no Heat team, however). Players will also be able to choose which announce team they'd prefer to listen to. The game is very comprehensive when it comes to voiceover work. The only limitation is that when you create-a-wrestler you cannot assign a voice to him. In this respect, the game is more like Knights of the Old Republic, in that your character doesn't actually speak. In conversations, player made characters will have dialogue trees, but will say nothing aloud.

 

Can we create a manager?

You're always able to create any character and assign him / her as your manager. If you'd like, you can even assign any existing character to be your manager.

 

Any graphical improvements?

Yes. There are approximately 25% more polygons per wrestler and enhanced texture detail for existing and created grapplers. Additionally, stadiums have more detail, characters have added animations, and facial likenesses are far more accurate.

 

When is SmackDown vs. RAW coming out?

As of this writing, SvR is scheduled for release on November 15, 2004. Keep in mind, however, that this date is one that has been established by retailers and not THQ, which means it can (and likely will) change before the game is finished.

 

Is it online or not?

This is a tricky subject, but the official answer is "maybe." While it's true that Sony Computer Entertainment has opened an online beta test to try SmackDown! vs. RAW's various capabilities, the results of that test is what determines whether or not that feature will make it into the final build. Furthermore, it is unknown what kind of online play these betas will offer -- be it head-to-head, scoreboards, downloads, or whatever. Only time will tell what becomes of this.

 

Oh, before you go -- What new match types are there?

There is only one new match type, the Parking Lot Brawl. For reference, all of the match types in the game are:

 

Single

Single vs. Single

Single with Manager vs. Single with Manager 

Single vs. Single with Manager 

 

Tag

Tag vs. Tag

Tornado Tag  Tag vs. Tag with Manager 

Tag with Manager vs. Tag with Manager

     

6-Man Tag

Normal 6-Man Tag

Tornado 6-Man Tag   

 

Handicap

One on Two

One on Tag  One on Three 

 

Hardcore

Single

Tornado Tag  Tornado 6-Man Tag 

Triple Threat Tornado Tag

Triple Threat  Fatal 4-Way 

Time Limit

     

Royal Rumble

 

Survival

Triple Threat

Fatal 4-Way  4-Man Battal Royal 

5-Man Battle Royal

6-Man Battle Royal   

 

3 Stages Of Hell

 

Bra & Panties

 

Cage

Single

Tornado Tag 

Triple Threat 

Fatal 4-Way

Single Pin and Give Up 

Triple Threat Pin and Give Up 

Fatal 4-Way Pin and Give Up

     

Elimination Chamber

 

Elimination Tag

Normal Tag

Tornado Tag 

Captain Fall Tornado 6-Man Tag 

Normal 6-Man Tag

Tornado 6-Man Tag

Table Tornado Tag 

Table Tornado 6-Man Tag

     

First Blood

 

Hell in a Cell

Single

Tornado Tag 

Triple Threat 

Fatal 4-Way

Tornado Tag 

Armageddon 

 

Ironman

 

Ladder

Single

Tornado Tag 

Triple Threat Tornado Tag 

Triple Threat

Fatal 4-Way   

 

Last Man Standing

 

Lumber Jack

 

Slobber Knocker

Time Limit

No Limit  Anywhere 

 

Special Referee

One Referee Single

One Referee Normal Tag 

One Referee Ironman 

Two Referees Single

Two Referees Normal Tag 

Two Referees Ironman 

 

Submission

Single

Ultimate Submission   

 

Table

Single

Tornado Tag 

Triple Threat 

Fatal 4-Way

Tornado 6-Man Tag   

 

TLC

Single

Tornado Tag 

Triple Threat 

Fatal 4-Way

Title

Title Tornado Tag 

Title Triple Threat

Title Fatal 4-Way   

 

Parking Lot Brawl

Single

Tornado Tag 

Tornado 6-Man Tag 

Triple Threat Tornado Tag

Triple Threat 

Fatal 4-Way 

Time Limit

     

--------------------------------------------------------------------------------

 

IGNPS2 would like to once again thank PSM Magazine and THQ for their contributions in the creation of this article. Industry Love folks. Industry love.

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Guest The Decadent Slacker

OLD SCHOOL KANE IS A FUCKING LEGEND??? Bring back Hillbilly.

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Is there any chance that Noble, Nunzio, and Paul London WILL be in the game before the cut-off date? Or does everyone else think that Yukes will make us suffer by having us to create them again?

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Is there any chance that Noble, Nunzio, and Paul London WILL be in the game before the cut-off date? Or does everyone else think that Yukes will make us suffer by having us to create them again?

I'm going to be very pissed if Rikishi winds up being in the final version and those three are left out.

 

At least Andre's finally in as a legend. My Andre / Big Show tag team is going to be UNSTOPPABLE.

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Sounds good, but they left one important thing out:

 

FIX THE CLOCK ON THE IRON MAN AND ROYAL RUMBLE MATCHES.

 

I don't want to play a ten minute Iron Man. I want to play a 60 minute Iron Man. And I don't want to wait ten seconds between entries. I want to wait 1:30 between entries.

 

At least they could have it be optional.

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Guest TheZsaszHorsemen

All I will say is that Regal and Eugene had BETTER be in this game.

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They really should also add specific brand PPV's too. Although it would be tricky for RAW's rumoured Halloween Havoc PPV in October, unless they go with the old WCW set design.

 

That, and have more than 3 matches per card in season mode.

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...I've always wondered why people want more matches in season mode?

 

Do you all actually watch them or something..? There's nothing wrong with that IMO...if they add more, then it'll just take more time for me to skip. But that's it.

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Guest Metallica

Yeah, HCTP's Iron Man match was just stupid.

 

How can you be compared to an "Iron Man" if you're only wrestling 10 minutes? You should at least be able to select the time limit yourself..

 

Speaking of stupid, why does long hair in WWE Ps2 games always look so crappy?

 

Look at HBK's in that picture :lol:

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Sounds good, but they left one important thing out:

 

FIX THE CLOCK ON THE IRON MAN AND ROYAL RUMBLE MATCHES.

 

I don't want to play a ten minute Iron Man. I want to play a 60 minute Iron Man. And I don't want to wait ten seconds between entries. I want to wait 1:30 between entries.

 

At least they could have it be optional.

So they're putting in the pointless Parking Lot Brawl that only happened last year between Eddie Guerrero and John Cena and ONCE AGAIN leaving out the 60-minute Iron Man match?

 

Sounds like fucked-up logic considering that 60-minute Iron Man matches have happened more often than Parking Lot Brawls in WWE. But hey, that's Yukes for you.

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Sounds good, but they left one important thing out:

 

FIX THE CLOCK ON THE IRON MAN AND ROYAL RUMBLE MATCHES.

 

I don't want to play a ten minute Iron Man. I want to play a 60 minute Iron Man. And I don't want to wait ten seconds between entries. I want to wait 1:30 between entries.

 

At least they could have it be optional.

So they're putting in the pointless Parking Lot Brawl that only happened last year between Eddie Guerrero and John Cena and ONCE AGAIN leaving out the 60-minute Iron Man match?

 

Sounds like fucked-up logic considering that 60-minute Iron Man matches have happened more often than Parking Lot Brawls in WWE. But hey, that's Yukes for you.

Ummm..if I remember correctly the Parking lot brawl happened more close to now then the last Iron man match., (Sorry couldn't word it right lol) The Parking lot brawl is more recent I believe in other words...

 

And plus..I'm still not really sure what the deal is with the 60 minute Iron man match. Because it stopping at 10 or whatever is more realistic...If they put in 60 minute Iron man matches...you'd end up getting scores like 25-11 or something unless of course you just spent the whole time beating and beating and beating not wanting to pin. And if that's the case you can just do a no timed singles match..for 60 minutes.

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Sounds good, but they left one important thing out:

 

FIX THE CLOCK ON THE IRON MAN AND ROYAL RUMBLE MATCHES.

 

I don't want to play a ten minute Iron Man. I want to play a 60 minute Iron Man. And I don't want to wait ten seconds between entries. I want to wait 1:30 between entries.

 

At least they could have it be optional.

If they did it that way, with some players the match would never have the Rumble feel. The ring would always be clear, and then you could nothing but pose for 1:45 and build up 6 Smackdowns.

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Sounds good, but they left one important thing out:

 

FIX THE CLOCK ON THE IRON MAN AND ROYAL RUMBLE MATCHES.

 

I don't want to play a ten minute Iron Man. I want to play a 60 minute Iron Man. And I don't want to wait ten seconds between entries. I want to wait 1:30 between entries.

 

At least they could have it be optional.

If they did it that way, with some players the match would never have the Rumble feel. The ring would always be clear, and then you could nothing but pose for 1:45 and build up 6 Smackdowns.

That's exactly why I don't mind the current Ironman/Rumble setup. I mean, I agree with giving the gamer the option to SET the time limits for these matches, but the current settings that they're at are just plain 'realistic' when it comes to a videogame. I, personally, would not sit there and play an ironman match for 60 minutes straight. Holy crap, there'd be no point, seeing as with the current ironman, I already have about 5 falls after 5 minutes.

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Yeah, you're right about the delay in the Royal Rumble. That would be a long time just standing in the ring.

 

I say just re-vamp the entire thing. Make it a lot harder to eliminate opponents. Why not have a system like the submission thing where you have to tap buttons to dump your opponent over the top? The way it is now (just chopping your opponents near the ropes) isn't too realistic. I say have a submission-like system to dump opponents, so you'd have to battle back from near-elimination. Even better, if two opponents were trying to eliminate you, you'd have to fight off both of them by rapidly button mashing.

 

You could also have the wearing-down of body parts come into play. If you have a leg in the yellow, it would be a lot harder to hook the top rope with your foot while going over. If you have an arm in the red, then you couldn't manage the strength to pull yourself up while dangling over the floor.

 

I say that would be a lot better than what it is now.

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All I ask is that they put in some moves in Cage Matches that involve the cage. When they're against the ropes, then you should have four moves like you do against a ladder/HIAC. Stuff like a battering ram into the cage.

 

Right now, the cage is there for climbing and nothing else. And it sucks.

 

Harder Rumble eliminations would be great too...something similar to those in LOW maybe.

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All I ask is that they put in some moves in Cage Matches that involve the cage. When they're against the ropes, then you should have four moves like you do against a ladder/HIAC. Stuff like a battering ram into the cage.

 

Right now, the cage is there for climbing and nothing else. And it sucks.

 

Harder Rumble eliminations would be great too...something similar to those in LOW maybe.

As long as the difficulty of eliminations is nothing like that of Wrestlemania X-8, the tediousness of which killed the fun of playing Royal Rumble matches altogether. I went into a detailed rant about it earlier in this thread.

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To me, the Rumble is paced exactly right. I like the submission style eliminations idea, but yes, making them too much of a struggle would kill the flow I like the fast pace, though I pitch a major fit when I get eliminated ten seconds after hitting the ring no matter who I am playing.

 

As for the Ironman matches, I love playing things just right and "pitching a shutout". I always go for getting no falls scored on me in such a match, and 10 minutes seem a decent amount of time, though I could see it being better if they extended it to 20, and no more.

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All I ask is that they put in some moves in Cage Matches that involve the cage. When they're against the ropes, then you should have four moves like you do against a ladder/HIAC. Stuff like a battering ram into the cage.

100% agreed. It's fucking retarded that you can smash guys into the Cell but not into the Cage.

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Ummm..if I remember correctly the Parking lot brawl happened more close to now then the last Iron man match., (Sorry couldn't word it right lol) The Parking lot brawl is more recent I believe in other words...

The last Parking Lot Brawl was Summer '03, correct? The last Iron Man was this past Raw, and the one before that was (I believe) Fall '03 (Angle/Lesnar). So we've had two Iron Man matches since the last Parking Lot Brawl.

And plus..I'm still not really sure what the deal is with the 60 minute Iron man match. Because it stopping at 10 or whatever is more realistic...If they put in 60 minute Iron man matches...you'd end up getting scores like 25-11 or something unless of course you just spent the whole time beating and beating and beating not wanting to pin. And if that's the case you can just do a no timed singles match..for 60 minutes.

There is one aspect of the Acclaim wrestling games (Warzone to Anarchy Rulz, anyway) that I loved: the longer the time limit of the match, the longer it took for you and your opponent to wear each other down. I liked that because it actually DID make the match go on longer, and part of the reason I prefer playing No Mercy and other Aki games is that I like playing longer matches. I think THQ and Yukes would be wise to implement a similar system into one of their future WWE games.

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To me, the Rumble is paced exactly right. I like the submission style eliminations idea, but yes, making them too much of a struggle would kill the flow I like the fast pace, though I pitch a major fit when I get eliminated ten seconds after hitting the ring no matter who I am playing.

I think they should make it where the longer you've been in, the easier it is to throw you out. That way, if you just come in, you've got a lot more stamina than Ultimo Dragon, who's been in for ten minutes. That way, if Ultimo Dragon, who's on a roll and has eliminated several people, tries to throw you out as soon as you get in, he can't. I like the idea of the button tapping for eliminations because it prevents things like that from happening.

 

Because that happens to me A LOT.

 

How about this: the longer you're in, the less stamina you have. But to maintain the possibility of making through the entire rumble, every time you eliminate someone you gain some stamina. That way, if you get on a roll, you can't get accidentally eliminated because someone is fresher.

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More pics and info...

 

July 29, 2004 - We had some strong and positive reactions to our all-encompassing WWE SmackDown! vs. RAW Overload informational piece earlier this week, but are glad to report that THQ has updated us with even more of the good stuff for today. Listed below in simple to read bullet point format, this newly discovered news not only reveals the answer to several of your burning questions, but also shows you the power of yours, the consumer voice -- as one of the features previously announced as non-existent has now been implemented to make the people happy. What feature is it? You'll just have to read on to find out.

 

As a quick reminder before you begin, however, don't forget to check the media page below for five brand new screenshots of stars like Stacy Kiebler, Evolution, and the Heartbreak Kid. Enjoy!

 

The first bit of significant news today is that THQ has decided to allow players to control legends during season mode after all. It was definitely a sore spot for gamers when we announced it to be otherwise earlier this week, so the revelation that you'll be able to play with personalities such as Legend Undertaker during the season is one that naysayers are sure to appreciate. Keep in mind, however, that in order to use them, you'll need to unlock them first. Additionally, THQ is still unsure as to whether or not legends will be mixed in with regular opponents over the course of a given season like last year, or if they'll only be available as a player-controlled character.

 

Users will be able to enjoy any match type they want in the Create-A-PPV mode and will not be restricted to a specific set of bouts (with a maximum of eight matches per event). Additionally, user-created belts can only be defended in the Create-A-PPV option and cannot be defended during standard exhibition matches (though, since Create-A-PPV is essentially a collection of exhibition matches anyway, it's close enough).

 

 

Evolution rules RAW

 

wwe-smackdown-vs-raw-20040729063212297-000.jpg

 

Speaking of Create-A-Belt, THQ revealed additional tidbits as to how it works and what its purpose is. To put it simply, it's a great way to unlock the game's many bonuses -- be they hidden characters, outfits, or whatever. To use them in the best way possible, simply defend your created belt during the PPV matches to add a prestige value. This prestige value continues to rise the more successful you are, and you can eventually sell it back to the game to reap a dollar value for use in the Shopzone.

 

Oh and one final tidbit on Create-A-Belts: yes, you can defend them against human players who can then save them to their own memory cards, and no, you can't import created titles into the season mode.

 

Specificities pertaining to the heel/face mechanic were elaborated on. Officially known as the "Dirty/Clean" mechanic, players will be able to wrestle in an exact style that rewards them for their alignment towards either discipline. If you're a heel, for instance, you'll be able to build your dirty meter up by performing evil deeds. Arguing with the referee, breaking off the turnbuckle, holding submissions after the break, and taunting from the arena floor all count as dirty meter builders. Once the meter is built all the way up, players will be able to pull off illegal strikes like eye pokes, low blows, and brass knuckles without penalties.

 

Similarly, wrestlers aligned as heels get bonuses too Their Clean meter is built by fighting clean, playing to the crowd, using signature grapples, performing high-flying moves, and taunting inside the ring. Once their meter has been built all the way up, they'll be privy to temporary invincibility. Nice!

 

THQ has incorporated an all-new baseball slide maneuver this year that allows you to attack ringside opponents from inside the ring. There have been similar moves to this before, of course, but this particular one has never been used before.

 

The submission system will utilize two meters this year. The first is the same tug-of-war submission from last year (that works on the same button-tapping mechanic), while the second will appear for reversible submissions. Entirely timing based and only applicable for things like leglocks and armbars, the reversal meter should add a little more strategy to the typical grappling setup.

 

The online mode still hasn't be solidified yet and final word as to whether or not it makes the final build is still dependant on the results of Sony's online beta test. Unfortunately for fans hoping to get in, the window to join the beta test is long since closed and SCEA is not accepting any more applicants.

 

Four new wrestlers were confirmed as part of the lineup: Rico (who we already knew about but forgot to list last time), Edge, Renee Dupree, and JBL (that's Bradshaw for those of you not in the loop). The roster so far is listed in the table below (though it is still not complete).

 

Current Wrestlers

 

A-Train

Edge

Rico

Batista

Garrison

Cade

Rikishi

The Big Show

JBL

Rob Van Dam

Booker T

John Cena

Scotty 2 Hotty

Bubba Ray Dudley

Kane

Shawn Michaels

Charlie Haas

Kurt Angle

Shelton Benjamin

Chavo Guerrero

Mark Jindrak

Stacy Kiebler

Chris Benoit

Matt Hardy

Tajiri

Chris Jericho

Randy Orton

Torrie Wilson

Christian Rene

Dupree

Triple H

Chuck Palumbo

Rey Mysterio

Trish Stratus

D-Von Dudley

Rhyno 

Eddie Guerrero

Ric Flair 

 

Legends

 

Andre the Giant

Legend Kane

Legend Undertaker

 

 

As you can see from the table above, the pair of legends previously known as old-school Undertaker and old-school Kane will now officially be called Legend Undertaker and Legend Kane. No other legends have yet been revealed.

 

 

--------------------------------------------------------------------------------

 

That's all we have for now folks. Don't forget to check our media page below for some brand new screenshots and check back with us again tomorrow for even more images (though you may have already seen tomorrow's screens elsewhere in previous locations. But at least we're completists!). See you again real soon.

 

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German mag scans..

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but also shows you the power of yours, the consumer voice -- as one of the features previously announced as non-existent has now been implemented to make the people happy. What feature is it? You'll just have to read on to find out.

 

Damn, for a second there I thought they were talking about editing wrestlers. Personally, I never used the legends in season outside of LOD occasionally.

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Guest Real F'n Show

Goddamn this game will be awesome. I really hope they include Noble and London though, and hopefully Guido and Yang as well. Should be a great game anyway.

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Those Randy orton and Torrie pics look terrible, on the bright side Kane looks better and so does benoit.

 

Why is Kane a legend? his moves are the same and they could just give him a mask as his 2nd costume

 

Minor thing but Benoit is wearing the WWE Championship in the Raw arena in season mode.Maybe they're including some Raw vs. Smackdown storylines to go with the title of the game.

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Those Randy orton and Torrie pics look terrible, on the bright side Kane looks better and so does benoit.

 

Why is Kane a legend? his moves are the same and they could just give him a mask as his 2nd costume

 

Minor thing but Benoit is wearing the WWE Championship in the Raw arena in season mode.Maybe they're including some Raw vs. Smackdown storylines to go with the title of the game.

Randy orton, yes, But torrie..those actually look just like her..

 

And the Benoit with the WWE title, is cuz that's a season mode pic...so I'm guessing whoever was using him won that title in season mode.

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