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Mr. S£im Citrus

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Everything posted by Mr. S£im Citrus

  1. I'm not seeing what the big deal is; I spent a month and a half floating in the Pacific Ocean...
  2. Speaking of surprising growths... didn't Ejiro used to be 5'7"?
  3. Due to circumstances beyond my control (read: I've been deployed for the past six months), I didn't see a single trailer for this movie, and hadn't even heard of it until last month, when we hit port and a bunch of us went to go see Episode III. Well, we hit port again this month, and some people dragged me to go see this movie; I didn't have high expectations for it, but figured, if nothing else... well, see RobotJerk's comments... I was surprised, however, with how much I enjoyed this movie; I was only 14 years old when War of the Roses came out, and it didn't have what I like to call "replay value" to me, so I didn't actively compare it to War anyway. I wasn't bothered by the "Rambo-esque" action scenes at all; I don't care about realism in movies if the movie is entertaining, and this movie entertained me. It didn't try to be dramatic, which I thought was a good decision, and the comedy was pretty well done, in my opinion. I was also very impressed with the chemistry between Pitt and Jolie; it was clear to see why somebody might think that they were fucking, and I have to say, if Pitt was going to leave Jennifer Anniston for another woman, Angelina Jolie is defnintely a good choice. I have to say though, all things being equal, even if this movie was meant to be a War ripoff, Angelina Jolie >>>>>>>>>>>>>>>>> Kathleen Turner.
  4. Last Updated: Updated 01/14. Minor stat tweaking... Last MAJOR update: 10/13. ======================= Smarks Board Name: Mr. S£im Citrus Wrestlers Name: Wildchild Alias: The Bahama Bomber, the Caribbean Cruiser, the Tropical Tumbler, the Human Hurricane Height: 5'11'' Weight: 214 lbs. Hometown: Morgan's Bluff, Andros, Commonwealth of the Bahamas (usually just announced as "from the Bahamas.") Age: 23 Face/Heel: Face Stable: None Tag Team: None Ring Escort: Melissa Fasaki Weapon(s): See Wrestling Attire Quote: None (note: Wildchild speaks in a thick Creole accent) Important Character Note: Wildchild will not usually bleed, even in hardcore matches. See Rare Moves for details. Looks: Wildchild has caramel-colored skin and shoulder-length braided (NOT DREADLOCKS!) black hair. He has light brown eyes. He appears toned, but is not overly muscular, and is hairless except for the hair on his head. He also now has tattoos all over his upper body: • Across his throat, a one-inch braided pattern resembling a rope • Across his right shoulder and down his back is a thin black outline bordering the scar from his reconstructive surgery, made a necessity by a vicious attack at the hands of Mike Van Siclen. Written vertically to the left of the outline are the words “n'oubliez jamais, ne pardonnez jamais” in bloodied text: “never forget, never forgive.” • Across his back, a weeping angel, surrounded by the faces of Henri, Diana, Marius and Lillian, Wildchild’s parents and two siblings. • On his left bicep, the LeCroix family crest. Wrestling attire: Wildchild wears knee-length solid black "Olympic-style" wrestling tights, with the National Flag of the Bahamas running vertically down each leg. He wears heavy black facepaint across his eyes that covers the upper portion of his face, and streaks down his cheeks. He wears black kneepads with black tae kwon do-style footpads, and wraps his arms in heavy gauze, from his knuckles up to his elbows, in order to give a little extra impact to his punches. Additionally, he now wears shin guards, which are painted to resemble the National Flag of the Bahamas. These can (and will) be used as weapons in hardcore matches, as Wildchild will often reverse the shin guards to cause his patented leg lariat to hit with devastating force! For ease of reference, a picture of the flag of the Bahamas can be seen below: Ring Entrance: Wildchild now comes down to the ring to “Bouncin’ Back,” by Mystikal. No special lighting, no pyro… no frills of any kind. Just the music. Stats: ¯¯¯¯¯ Strength: 2 - Wildchild relies much more upon leverage and momentum to chop down his opponents than power. His strength is only a factor when using his finishers, and even then, he generally only uses his primary finisher against other Cruiserweights. Speed: 10 - Wildchild is the fastest wrestler in the SWF, and by far the most acrobatic; this is due to the fact that, before he became the Wildchild, Dominic LeCroix was an actual, trained, professional circus acrobat. He utilizes his speed and agility to his fullest advantage, and has a great deal of "high-risk" attacks in his repertoire. Wildchild's ability to strike quickly and elusively is what makes him such a dangerous opponent. Vitality: 4 - Wildchild has an extremely high degree of flexibility, stamina and endurance, due to his physical conditioning. Will be able to withstand most wear-down holds and some submissions, but will go down to ANY impact finisher. Charisma: 4 - Wildchild is not an overly skilled mic worker, but has developed a strong cult following, due to his magnetic personality and exciting maneuvers. The crowd pops HUGE in anticipation whenever Wildchild goes to the top rope. Style: Technical high-flier, with extremely Lucha tendencies. He is a capable mat wrestler, but wrestling on the mat goes against Wildchild's instincts; he is in constant motion, and is always either running to the ropes, or flying off them. Wildchild's strategy is to use his superior speed and maneuverability to tire his opponents out, and to use his body as a weapon, battering his opponents with high-speed flying attacks until they wear down. High-risk maneuvers are a staple of Wildchild's offense, and he will often perform an ornate, flashy move when a much more conventional move would have had the same effect. The key to writing Wildchild is to make the most of his athleticism, and write lots and lots (and LOTS) of high spots. As an unintentional by-product of his time working for Ejiro Fasaki, Wildchild has become a slightly more adept technical wrestler, and will occasionally utilize a takedown that enables him to follow up with a high-speed attack. One of the staples of his offense, for example, has become a waistlock takedown into a running senton splash. Additionally, Wildchild has become more of a brawler, depending more heavily on punches than ever before. He has even begun wrapping his hands and arms in heavy gauze in an attempt to give more force to his punches. Despite the fact that he lacks great strength, Wildchild's phenomenal speed and agility often allow him to hit his opponents several times before they even have the opportunity to strike back. Wildchild's speed and agility makes him highly effective against strikers, against whom Wildchild can use his superior speed to dodge the majority of their offense. He is least effective versus power wrestlers and grapplers, who are often able to dictate the pace of the match, and take him out of the air. Signature moves (in order of use): Leg Lariat Important Character Notes: 1 – Wildchild does not use clotheslines; partially due to his relative lack of upper body strength, but mostly because he just plain doesn't like to. Please use leg lariats whenever you want to write a clothesline spot. 2 – Wildchild will attempt a leg lariat at least once in every match. Pinball: Slingshot rolling ball attack. This is Wildchild's premier signature move. Wildchild runs towards the ropes, jumps onto the top rope, curls into a ball, and launches himself at his opponents' head/upper torso. Maximum effective range: 8 feet. VERY high-speed attack. Not finisher strength, and often no-sold by wrestlers with high strength ratings (7+) and super-heavyweights, but virtually impossible to dodge, due to Wildchild's tremendous speed. Character note: The Pinball attack will not be blocked or dodged by anyone with speed rating lower than 8. Freefall (Airborne monkey-flip): Wildchild whips his opponents to the ropes, leaps up towards their chest (as if attempting to execute a Lou Thesz press), hooks his hands behind his opponents' head, and throws his opponent in monkey-flip fashion (think Scorpion's Air Throw from Mortal Kombat II). Can also be used to counter certain top rope moves. Wildchild often lands on his feet after executing this move. Caribbean Cutter (Rocker Dropper): This is Wildchild's primary "out of nowhere" transition move (as in KICK! WHAM! CUTTER~!). Wildchild leaps into the air, drapes his leg over the back of his opponent’s neck, and uses leverage and momentum to drive the opponent face-first into the canvas. Neck Wrecker (Springboard Hangman's neckbreaker): Wildchild sets this move up by placing his opponent in a sitting position on the top turnbuckle. He takes a running leap onto the second rope behind his opponent and springs into the air, locking his hands around his opponent's neck before twisting around to face the ring, as he falls back down to the canvas, taking his opponent down with him. Basically, it's a Rude Awakening done from the top rope. Springboard DDT: After knocking his opponents to the ring apron, Wildchild leaps to the second turnbuckle, jumps over the top rope, and hits his opponent with a Tornado DDT to the arena floor (think Chris Jericho's springboard dropkick to the outside, except with a Tornado DDT.) Andros Dive: Wildchild’s tremendous agility enables him to easily walk, or even run, across the top rope. The Andros Dive is when Wildchild climbs onto the top turnbuckle of any corner of the ring, and runs across the top rope, leaping outside the ring when he reaches the other turnbuckle, and diving out onto his opponent. This is one of Wildchild’s most varied and dangerous attacks, and he has finished the dive with maneuvers ranging from a cross-body block to a dropkick to a flying headscissors (creativity is the key when writing Wildchild, so be creative). Whiplash (Standing Flipping Neck Snap): Wildchild runs to the ropes behind his opponent, while they are either standing or on their knees, leaps into the air and flips over them, grabbing their heads as flies over and slams them face first into the canvas (e.g., John Cena's "Throwback"). Presumed Guilty (Springboard Jump Swinging DDT): Wildchild will leap from the ring apron onto the top rope and spring into the ring, snaring his opponent's head in a front facelock and swinging around, driving their face into the mat with a DDT. Andros Drop: Twisting body splash. Wildchild ascends to the top rope, leaps off towards his opponent, while rotating across a horizontal axis, with his arms extended in a "T" (crucifix) position. Common moves: Blue Crush (Twisting Vertical Body Splash in the corner): "Stinger" Splash in the corner, proceeded by a twist. It's kinda like a 360º dunk... except it's a splash in the corner... Top Rope/Turnbuckle Sunset Flip. Various Handspring attacks (elbow, cross-body, flying forearm, will sometimes just handspring and backflip over his opponent to set up something else entirely.) Moonsault press Flying Forearm "Shooting Star" Missile Dropkick (Missile Dropkick preceded by a forward flip) Corkscrew Vertical Suplex: Wildchild lifts his opponents over head in a vertical suplex position, and spins around 270º degrees before dropping his opponent to the canvas. Running Senton Splash Flying Back Elbow Smash Miscellaneous cruiserweight moves (armdrags, cross-body blocks, La Majistral, ranas, etc.) Shuffling Sidekick Gamengiri: Standing either directly in front of, or just beside his opponent, Wildchild leaps into the air and whips his far leg towards his opponent's face, striking them in the face with the lower part of his leg. It's similar in appearance to an Enzugiri, except that it's done to the face instead of the back of the head. Top Rope/Turnbuckle Senton Splash Top Rope/Turnbuckle Fistdrop Monkey Flip (executed from the corner) Bulldog Headlock Backflip kick (typically executed following a leapfrog) Suicide Dive to the outside Top rope elbow smash Running elbow drop Rare moves: Falling Star Press: Wildchild will run either to the ropes or the corner and leap onto the top rope (or top turnbuckle). He will then, without hesitation, leap backwards, somersaulting forwards as he descends upon his opponent. He will rotate approximately 450 degrees in the air before landing. Wildchild depends on his speed, and the ability for him to hit this move "out of nowhere," for it to be most effective. Bahama Bomb (Top Rope Sunset Flip Powerbomb): Wildchild sets up this maneuver by positioning his opponent in a seated position on the top turnbuckle, with his back facing the ring. He steps out onto the ring apron and ascends to the top turnbuckle, so that he is facing his opponent. Leaping over his opponents’ head, Wildchild latches his arms around the victim's waist and pulls him off the turnbuckle, using leverage and momentum, rather than power, to drive his opponent into the canvas. Blood Frenzy (Not to be used without my permission): Whenever he sees his own blood, Wildchild enters a state of frenzy. During this frenzy, he is much more aggressive, with a tendency to execute more physically impacting (read: head dropping) moves, and fewer acrobatic ones (e.g., ranas). Due to the adreanaline running through his veins, Wildchild becomes stronger and more resistant to pain, at the expense of some of his speed, causing his moves to do more damage. But this greater strength is not without a price: in addition to lesser speed and slower reaction time, Wildchild loses the ability to run across, or even balance on, the top ropes, although he retains the ability to climb the turnbuckles. During Blood Frenzy, Wildchild is able to no-sell for very short periods of time (which basically means that he'll probably no-sell a few punches or a headbutt, and that's about it). Wildchild's stats while in Blood Frenzy are as follows: Strength: 5 Speed: 7 Vitality: 7 Charisma: 1 Wildchild typically remains in Blood Frenzy for approximately ten minutes, or until he hears the bell ring, whichever comes first. Note: Blood Frenzy is reserved for intense and/or long-term feuds (see: WC/Ejiro from SJL) Finishers: Primary: The Wild Ride: Mexican Clutch Bomb (aka Vertebreaker). Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. Wildchild then rotates his body so that he underneath his opponent, bent over at the waist, with his opponent draped over his back. Wildchild then stands erect, leaving his opponent hanging upside down on his back, their legs dangling off his shoulders. Wildchild then swings his feet off the canvas in front of him, and drops to his posterior, driving his opponent head first into the canvas. This drop is often preceded by a primal scream. *Rarely done against wrestlers above 230 pounds, due to Wildchild's relative lack of physical strength. Not used against wrestlers weighing more than 250 pounds NOTE: Do not kick out of the Wild Ride without asking me first! I have two other finishers; if you want to no-sell WC's finisher, use one of those. Secondary: The Wild-Driver: Reverse Double-Underhook Piledriver. This moves starts out the same way as the Wild Ride, where Wildchild bends his opponent over at the waist and stands in front of him, with his back to the opponent. He locks his left arm with the opponent's left arm, and his right arm with the opponent's right. At this point, the maneuver deviates from the Wild Ride, as Wildchild kicks his legs out from under him and drops straight down, driving his opponent's head into the canvas. This move is similar in function to Christian's "Unprettier," except that it’s more of a head bump than a face bump. This maneuver is Wildchild's most frequent finisher against opponent's weighing more than 230 pounds, especially if he has done extensive head/neck work during the match. Aerial: Falling Star Bomb: 720º Vertical Splash. Wildchild leaps from the top turnbuckle, and turns two full flips as he falls through the air, before crashing onto his opponent's chest. It's the same move as Doink's Whoopee Cushion, except preceeded by two flips. The Falling Star Bomb is now Wildchild's primary finisher against wrestlers who are simply too large for him to apply either the Wild Ride or the Wild-Driver (e.g. Thugg). He will also use this finisher when he has done extensive rib/back work on his opponent Notes: The Wildchild is VERY athletic, a reflection of his background as a circus performer, and has an unnaturally high degree of balance and agility. His ability to easily balance on the ropes, as well as his ability to leap atop the turnbuckles without stumbling enables him to hit flying attacks with a high degree of speed and accuracy. He is very comfortable walking, and even running, across the top rope, due to his experience as a high-wire artist, and uses the ropes for many of his various springboard attacks. Wildchild is able to leap to extraordinary heights, and gets more air than any other performer in the SWF, giving even greater impact to his many flying attacks. As a result of the time that he spent as Ejiro Fasaki’s unwilling ‘apprentice,’ Wildchild has unintentionally introduced a few more technical aspects to his wrestling, employing a far greater number of takedowns and wear-down holds. Despite this, high-speed and high-risk maneuvers remain the "meat and potatoes" of his offense. Bio: Parts One and Two available upon request Part Three: Shortly after losing the Tag Team Titles for the third time, Wild and Dangerous began to experience tension. Even though they re-gained the Tag Titles for a fourth time, the tension built slowly throughout the summer of 2005, and finally came to a head after they lost the belts for the fourth time, when Johnny Dangerous walked out on Wildchild in a Number One Contender’s match against TKO.
  5. When I read that, this is what immediately went throug my head: "Why the heck are you watching that when there's a Batman movie on the loose?!" My ship was inport Dubai for the weekend; "Batman Begins" hasn't made it out here yet.
  6. Mr. & Mrs. Smith - 9/10. Much better than I expected it to be.
  7. Wendy's - Big Bacon Classic Burger King - Double Cheeseburger/Whopper (tie)
  8. ???? Goodbye then, IL; fair winds and following seas. EDIT - Are you going to ask them to ban you again?
  9. :: marks for ELM :: :: has a gag order placed on Toxxic ::
  10. Well, Petrie said that he traded Webber in order to have more flexibility with trades for this offseason, so he'd damn well better fucking trade somebody.
  11. Yeah... if I ever consider moving WC out of the Cruiseweight Division, i'm going to have to address the strength issue... I shouldn't have done both "power out" spots in one match, but WC's already tapped "cleanly" to the Snowflake twice, so I wanted to build a little more suspense to it... and I really wanted to do that Harmony spot; I've been waiting for three years for a match where I could sneak that in. EDIT - As I mentioned to Tom already, I'm a little pressed for time, so I don't know that I'll have time to write my match and a Frost/HOLT report. If it comes down to it, Frost might have to wait until after Storm before I have time to write it.
  12. First of all, Nailon isn't the most one-dimensional player in the league; we already have the most one-dimensional player in the league starting at SF. Unfortunately, we're about a year late on the "trade Stojakovic" bus; last year, we probably could have gotten Marion for him, since I understand that they were considering trying to move him to make room for Richardson (go figure), or possibly even have traded him for V. Carter. At this point, he's been totally exposed for the overrated player he is (all the people who continue to think, incorrectly, that Webber underperforming in the playoffs is why the Kings never went anywhere have clearly never seen Stojakovic in the playoffs before), and I doubt that we could get a good player for him. Nailon isn't great, but he's good enough, and on a team where he's not the #1 option (where, unlike most of last season in New Orleans, he wouldn't be), he can definitely be a solid starter Joe Smith isn't a star, either, but he's good for 10/8 and, unlike Kenny Thomas, is actually big enough to bother PF's in the west. See, Kenny Thomas is a good enough scorer, and he hustles on defense, but being closer to 6'6" than his advertised 6'9", he just can't get it done against the trees in the west. Dangerous A, I don't seen Mobley coming back; not only does he not really fit our offense (he's more of a fastbreak player than a halfcourt one), but I think the reason he opted out of his last year is because he wants more money than Sacramento is likely to pay him.
  13. :: shrugs :: I haven't tested that theory.
  14. No; you can't create a thread with Fast Reply.
  15. There's about a 99% chance that Barnes will return to Sacramento; he's a good hustle player to come off the bench, he's got good basketball instincts, can handle the ball well, and already knows the Kings system. Plus, he really, really wants to come back to the Kings, and he's a big crowd favorite. And, seeing as how Philadelphia sat him on the IL for the whole time he's been there, I can't imagine that they'd be willing to match whatever the Kings offer him. I'm still pissed at Petrie for trading Webber for a ham sandwich; Hell, this is the same guy who fleeced Washington to get Webber in the first place, and traded Jason Williams to Vancouver for Bibby... If he's half the GM that he has the reputation of having, he should have at least gotten one of Philly's three young players (Iguodala, Korver or Dalembert) in that trade... Hell, he didn't even get Willie F. Green! As far as our offseason, I'm praying that we get rid of Stojakovic; I can't stand that guy! I'm hoping that his ability to shoot will let us trick somebody into signing him, though. Since there are plenty of decent FA small forwards available, too, I'm thinking that the best-case scenario would be if we could trade Stojakovic and Kenny Thomas to Milwaukee for Desmond Mason and Joe Smith; if Michael Redd bolts for Cleveland, as many people seem to believe, Milwaukee might be willing to do that trade, since Stojakovic would be able to replace Redd (and Milwaukee runs a similar offense to Sacramento), and Kenny Thomas is good enough to start at PF in the east. Potential starting lineup? PG - Mike Bibby SG - Desmond Mason SF - FA (Lee Nailon?) PF - Joe Smith C - Brad Miller
  16. .... Give him hell, Scotty... Apropos of nothing, I just realized that I have a propensity to overuse the word "patented." And probably a few others that I haven't noticed yet... BTW, for future reference, if I want tags to be retained in my matches, do I need to let CC know in my PM or something? EDIT - I tried to use the
  17. You should have done what I did before you tried to send your match...
  18. I put a 55000+ character story in my original post to see how much of it would actually make it through; it cut off after the first 46693 characters.
  19. EDIT - Apparenlty, it turns out that the character limit is 46693.
  20. Well, you know that I'm handicapped about that sort of stuff. Maybe if the guys with way more talent than I am have any spare time, perhaps they wouldn't mind giving it a shot... :: points finger at Landon and Toxxic ::
  21. Seriously Muzz, have you looked at some of the stuff that's getting rated higher than ours over there? It's garbage.
  22. That's bullshit on a stick! They need to get their heads out of their asses.
  23. Hey, it's not MY fault you impregnated Megan. ...probably just as well, really... Or you could just keep your yap shut, you blabbermouth!
  24. I call Chilly Chilly Bang Bang!
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